Microsoft Doesn’t Care About UT3 Master Chief Mod
You might think that Microsoft’s lawyers are moving quickly to rob every penny from the individual responsible for creating the Master Chief character model in Unreal Tournament 3, but you’d be wrong. As it turns out, what serves as an homage to the Halo series is being treated just as that – not as an act of copyright infringement.
A Microsoft attorney that goes by the alias “DonkeyXote” writes on his Windows Live blog:
Many people are talking about the Master Chief mod for Unreal Tournament 3, that allows you to play in the character of the Master Chief on the PS3. Many people are surprised Microsoft is “allowing” this.
Actually it’s nothing more than the Game Content Usage Rules in action. When these were developed, people all thought they were focused on machinima. The truth is that while they do address machinima they also allow for a lot of other things. Mods like this are one of them. The developers aren’t selling the mod, they’re not monetizing Microsoft’s IP, they’re just creating something to share their love of the Master Chief on a new platform. It’s a great thing for us and a great thing for the gaming community. And much though I love my friends at Epic, Unreal Tournament isn’t Halo. This will also remind people of just how great the Halo games are and remind them that if they’re done with the user-created faux-Halo experience, the real Halo is available only on the Xbox 360. And no one is taking characters from PlayStation games (do they even have any games?) and putting them on our platform…
Aside from the annoyingly anti-Sony, Halo-is-the-best-thing-ever sentiment that he has, I’m glad to see Microsoft isn’t seeking to put a stop to this. One has t wonder what Microsoft would do if Halo levels were replicated in UT3, which seems like more of a “when” rather than an “if.” Writing that, I feel as if I’m about to be barraged with links to different Halo-inspired UT3 maps.