Posted on March 27, 2008,

Microsoft Doesn’t Care About UT3 Master Chief Mod

master-chiefs.jpg

You might think that Microsoft’s lawyers are moving quickly to rob every penny from the individual responsible for creating the Master Chief character model in Unreal Tournament 3, but you’d be wrong. As it turns out, what serves as an homage to the Halo series is being treated just as that – not as an act of copyright infringement.

A Microsoft attorney that goes by the alias “DonkeyXote” writes on his Windows Live blog:

Many people are talking about the Master Chief mod for Unreal Tournament 3, that allows you to play in the character of the Master Chief on the PS3. Many people are surprised Microsoft is “allowing” this.

Actually it’s nothing more than the Game Content Usage Rules in action. When these were developed, people all thought they were focused on machinima. The truth is that while they do address machinima they also allow for a lot of other things. Mods like this are one of them. The developers aren’t selling the mod, they’re not monetizing Microsoft’s IP, they’re just creating something to share their love of the Master Chief on a new platform. It’s a great thing for us and a great thing for the gaming community. And much though I love my friends at Epic, Unreal Tournament isn’t Halo. This will also remind people of just how great the Halo games are and remind them that if they’re done with the user-created faux-Halo experience, the real Halo is available only on the Xbox 360. And no one is taking characters from PlayStation games (do they even have any games?) and putting them on our platform…

Aside from the annoyingly anti-Sony, Halo-is-the-best-thing-ever sentiment that he has, I’m glad to see Microsoft isn’t seeking to put a stop to this. One has t wonder what Microsoft would do if Halo levels were replicated in UT3, which seems like more of a “when” rather than an “if.” Writing that, I feel as if I’m about to be barraged with links to different Halo-inspired UT3 maps.

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8 Comments on Microsoft Doesn’t Care About UT3 Master Chief Mod

Joelteon7

On March 27, 2008 at 6:29 pm

I cringed as I read that last sentence.

Well, fair enough. Everyone gets publicity, so I guess that appeals to Microsoft’s marketing.

Norbit

On March 27, 2008 at 6:50 pm

“And no one is taking characters from PlayStation games (do they even have any games?) and putting them on our platform”

That’s just retarded. Firstly it makes him sound like an idiot and secondly it reminds people that this kind of modding isn’t possible on 360 games.

Phil Migrowen

On March 27, 2008 at 7:27 pm

“One has t wonder what Microsoft would do if Halo levels were replicated in UT3″

There has been a complete Halo mod for UT2004 for a couple of years. Why should a UT3 version be any different from Microsoft’s standpoint?

Rollett

On March 27, 2008 at 8:41 pm

Interesting…

Chris Spelling error up top.. First sentence..

Chris

On March 27, 2008 at 8:51 pm

For once Norbit, I can’t disagree with your assessment that something’s “retarded.”

Thanks Rollett, fixed that.

And Phil, I know it’ll disappoint you to hear a good answer since you despise me so, but this is the first UT game to appear on a Sony platform and allow user created content. So having the Master Chief running around Blood Gulch on a PS3 might not be the most novel concept to Microsoft.

da soc

On March 28, 2008 at 12:06 am

Thank god that wasn’t from Bungie or anyone important. What an .

K-Bone

On March 28, 2008 at 12:38 am

Actually chris there’s acouple of Halo levels made already for UT3 (both PC and PS3 cooks but their all VCTF levels.) VCTF-Bloodgulch is coming soon iirc

Phil Migrowen

On March 28, 2008 at 6:15 pm

“So having the Master Chief running around Blood Gulch on a PS3 might not be the most novel concept to Microsoft.”

My point was that from a legal standpoint there is no difference between the Halo mod for UT2004 and this Halo content for UT3.