Microsoft “Fixing” Xbox One Controller for Titanfall


You can’t get into a conversation about gaming this week without Respawn’s debut popping up. As the chatter rises to a cacophony on the eve of the beta, there’s another bit of information that provides a clear indication how important Titanfall is to Microsoft and its new console, the Xbox One: at the request of Respawn, MS is “fixing” the Xbox One controller.

The Verge brings us the news after speaking with Respawn and Microsoft.

“It wasn’t really where we felt it should be; it was a little overly twitchy with the current controls,” Titanfall Lead Designer Justin Hendry told The Verge. “Now it’s fixed. We’re happy with it.”

Respawn worked directly with Microsoft on the tweak, and it will be applied via the next Xbox One system update. Officially, Microsoft says it will “increase the sensitivity of the outer boundaries of the thumbsticks on the Xbox One controller.”

I’ve been covering the gaming industry for five years now, and I can’t recall a similar story. A console maker is changing the way its controller works at the request of a single third-party game maker. And they’re doing it for a debut, unproven game. Crazy.

This news comes after Microsoft announced it would transform the Xbox One’s party and friends system and release its long-awaited Xbox One headset adapter in time for Titanfall’s March 11 launch.

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