Microsoft Still Supports Games For Windows Live

Despite rumors to the contrary, Microsoft continues to support its ailing Games for Windows Live service.

Games For Windows Live is a notable digital gaming service not for its success, but for being almost universally panned from day one. Seven years of tweaks to a clunky interface and less-than-stellar digital marketplace certainly didn’t improve matters, and binding it to major PC releases seemed to incense fans even more. The GFWL marketplace has since been shut down, and many predicted that the entire service would close permanently on July 1st. Microsoft, however, has stepped forward to dispel these claims as rumors, stating that it intends to continue supporting Games For Windows Live for the immediate future.

“We are continuing to support the Games for Windows Live service,” a Microsoft representative told Game Informer. “As previously announced, as part of the retirement of Microsoft Points the Xbox.com PC marketplace was closed. Although customers are unable to purchase new games from the marketplace or receive title updates, they can continue to enjoy previously purchased content by downloading them through the Games for Windows Live client as usual. We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future.”

Statements of support aside, this doesn’t mean Microsoft hasn’t seen the writing on the wall. Even Twisted Pixel, a developer owned by the publisher, has just replaced Ms. Splosion Man’s Games for Windows Live functionality with the exceedingly popular Steamworks. While Microsoft certainly shouldn’t pull the plug on GFWL yet, considering the large number of PC games it still supports, the service’s actual closure will probably occur in due time.

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1 Comment on Microsoft Still Supports Games For Windows Live

trog69

On June 24, 2014 at 5:15 am

I admit to total ignorance concerning GfWL, so can someone explain why it was always a part games like Fallout 3, even though I purchased it through Steam, and played it through Steam’s environment? I never understood why I had to wait for GfWL to accept my log-in credentials.(though they did tweak it to make it almost instantaneous, I remember when it would take a good 30sec. or so for it to connect. Could have been a glitchy setup on my end, but how would I know?)

I finally wised up and read about how to disable GfWL, in fact I had to in order for mods to work correctly.