Microsoft to Increase Frequency of Halo Releases
Without question, every Halo sequel becomes the most anticipated game of its release season. Part of this is due to the fact that Halo games don’t come along every year, or even every two years. The release window for Halo games has been about three years, give or take, until recently with Halo: ODST and Halo: Reach.
Microsoft Game Studios Corporate Vice President Phil Spencer pointed out the long life of the franchise and opined that large gaps between releases could cause the franchise to lose fans.
We’re coming up on, what, next year is the 10th anniversary. You watch the change in gamers in 10 years. The percentage of players who are playing Reach that were I’ll say not old enough to play Halo 1 at the time, 10 years is a long time between launches. We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged.
He was quick to state that he didn’t think Halo would become an ‘every year’ franchise, saying,
There’s no explicit strategy that says we’re to ship a Halo game every year. I will say I think one Halo game every three years — which was kind of our old cadence – is probably not frequent enough.
Personally, I think this is a horrible idea. One of the things that has made Halo the gigantic franchise that it is today is the care and quality that Bungie has put into every game. If you shorten the development time, something has to give somewhere, and I’m not sure Halo fans are ready to sacrifice much at all.
No word yet on where 343 Industries might take the franchise, but until we find out, there’s always Halo: Reach to keep you occupied.
If you’re still working your way through Reach, get yourself a little help from out Halo: Reach Guide.
If you somehow don’t have Reach yet, you really need to go read our review.