Minecraft’s XP System to be Roguelike: Death Resets You to 0

The upcoming Minecraft Adventure Update will include an RPG system whereby you gain experience points and level up as you play — but it will also ensure that losing those levels will be just as easy as gaining them. Creator Markus “Notch” Persson stated revealed details regarding his love for “roguelikes” and how this will affect Minecraft.

I’m a big roguelike fan. It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.

Gamers are spoiled nowadays with docile death penalties and Quick Saves. The roguelike sub-genre of RPGs — named after the 1980 game “Rogue” — is viewed as a “hardcore” genre that appeals to a niche audience. Will implementing this harsh death penalty alienate players?

Notch said:

It’s the biggest risk. We have to make sure that it’s fun, and as streamlined as possible. I kind of figured out that a really good test of what works or not is when I go back to 1.7.3 – the previous version. If it feels like it’s lacking that feature, if it feels like it should be in there.

Can’t get enough Minecraft? Check out the top 10 best Minecraft texture packs.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on Minecraft’s XP System to be Roguelike: Death Resets You to 0

Kyle W.

On July 21, 2011 at 5:14 pm

How good this will be really will depend on how PvP is handled in multiplayer, and what the effects of a level up are. It’s still fine if death is still about the same- you lose stuff, and you need to work to get it back. However, if XP is too powerful, it means that any PvP in multiplayer needs to be restricted somehow, or else it turns into a repeated chain of deaths.

Of course, XP could do a variety of things, and I’m not sure what exactly the results will be. However, it could be helpful to have the XP work more for crafting and PvE than for the PvP aspects.

Steve

On July 23, 2011 at 9:39 am

So it begins…

People will either love this or hate it. I personally love rogue-like gameplay. I hope the fad catches on in more RPGs.