Minecraft’s XP System to be Roguelike: Death Resets You to 0
The upcoming Minecraft Adventure Update will include an RPG system whereby you gain experience points and level up as you play — but it will also ensure that losing those levels will be just as easy as gaining them. Creator Markus “Notch” Persson stated revealed details regarding his love for “roguelikes” and how this will affect Minecraft.
I’m a big roguelike fan. It’s really fun. The idea is that you level up really, really fast. You can grind away and level up fast if you want to, or you can just play as normal and level up that way. The longer you play, the bigger the risk of dying becomes. It’s the part that really works. If it feels like it’s too harsh, we might make it half or something like that. But the fact that you lose everything – you lose all your inventory anyways.
Gamers are spoiled nowadays with docile death penalties and Quick Saves. The roguelike sub-genre of RPGs — named after the 1980 game “Rogue” — is viewed as a “hardcore” genre that appeals to a niche audience. Will implementing this harsh death penalty alienate players?
It’s the biggest risk. We have to make sure that it’s fun, and as streamlined as possible. I kind of figured out that a really good test of what works or not is when I go back to 1.7.3 – the previous version. If it feels like it’s lacking that feature, if it feels like it should be in there.
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