Mists of Pandaria to be Packed Full of Max-Level Content
Discussed in depth at BlizzCon 2011, Mists of Pandaria will also see the reworking of several classic WoW dungeons to clean up their layouts, update them for story developments, add new art and in general make them fun for players to run through again. Lead Encounter Designer Scott Mercer discussed the latest dungeon remix Blizzard showed off, Scholomance, during the presentation.
“It’s a more focused, quicker experience,” Mercer said, noting that because of Wrath of the Lich King, his team was able to populate Scholomance with several more undead models that weren’t available when the dungeon was first created. His team endeavored to redesign the dungeon in order to keep the things that made it memorable, he said, while also bringing it forward to the sort of modern conception of WoW. All the art has been reworked in Scholomance, as have the bosses found within to update them, as well. At its heart, it’s the same dungeon, but with fresh paint and new challenges that will entice players.
Mercer said there are now nine Heroic-level dungeons that players will have access to with the release of Mists of Pandaria, six of which are located in Pandaria itself. Players will find the dungeons are in smaller pieces, as well, so that more players will be able to run them without committing an entire evening to getting all the way through.
Blizzard is really emphasizing ways to keep players involved all the way through Mists of Pandaria and beyond with the upcoming expansion, and players should expect to see a lot of daily content, competitive content such as Challenge mode and pet battles, and more ways to engage with friends and other players. The developer definitely doesn’t want players to hit max level and grow tired of Warcraft when it comes to Pandaria, and with all the planned additions, it certainly seems as though players will have a lot to keep them busy.