Why The Elder Scrolls & Dead Space Don’t Need Multiplayer


(This is another edition of </RANT>, a weekly opinion piece column on GameFront. Check back every week for more. The opinions expressed are those of the author, and do not reflect those of GameFront.)

I’ve never wanted multiplayer in The Elder Scrolls. In fact, I’ve never really wanted multiplayer in any open-world action-RPG, at least the ones built around atmospheric worlds and personal narrative. While I’m fond of it in dungeon crawlers such as Diablo, I can’t say I’ve ever wanted to share Tamriel with another person. Talk of an Elder Scrolls MMO has been going on for a long time, and now that it’s finally happening, I can’t help but feel that it fails to grab the actual point of these types of games.

To me, I’ve always played these games to get lost. I love the loneliness of adventuring in a huge open world, I find it cathartic and introspective. I go to the likes of Elder Scrolls specifically when I want some alone time, to feel disconnected from other people and get lost in a completely different world. It’s incredibly hard to drink in that kind of atmosphere when xXx420GamerXxX is running around next to me, trying to get my attention by playing SpongeBob Squarepants through his headset. To me, an MMO set in a world I always loved for its sense of isolation is like mixing soy butter and peanuts. I just don’t see the point.

My main issue is that, for me, Skyrim was something of a personal vindication. It helped disprove a lot of assumptions in the industry — that multiplayer is needed to sell a game, that narrative-led experiences are dead, that you need fifteen bits of character DLC shipped on the disc. The Elder Scrolls has always demonstrated that, with a little publisher faith and some good marketing, you can see a good game regardless of whether or not it adheres to the arbitrary checkboxes of desperate executives. Seeing the series go for the ultimate uninspired gravy train imaginable — the MMO — kind of disappoints me. In truth, part of the fault is mine for imposing my own beliefs on the series. It’s not like Bethesda promised me that it would keep undermining corporate expectations, and it’s not even as if that was ever the stated goal. It was, however, a very nice feature of the franchise’s success, so I feel bit let down nonetheless.

That said, it’s highly promising that Zenimax Online, as opposed to Bethesda, is developing this. It suggests Bethesda’s efforts are remaining where they work best, so it needn’t be that the MMO represents The Elder Scrolls’ future. I will definitely check it out, despite my inability to care about an MMO after a few weeks of play, and I hope it turns out well. I just can’t help but think that this drive toward multiplayer misses the point of a lot of games out there. Which reminds me …

Dead Space 3 is rumored to have co-op and the moment I heard that, I could utter only one phrase: Fuck off, EA.

I’ve spoken before about how this drive for the same features in every release is leading us to a future where games are little more than an indistinct lump of homogeneous grey sludge, but the idea of Dead Space — a series that made its mark by delivering an excellent single-player narrative — becoming focused on competitive multiplayer and co-op exemplifies the problems of this industry in a nutshell. It seems that Electronic Arts in particular is now religiously adhering to a doctrine of non-negotiable features that are to appear in all of its games. Only recently, the publisher promised that all of its titles would feature an online component in future, and with multiplayer hitting both Mass Effect and Dead Space in the not-too-distant past, that future appears to be coming soon. Be it to justify obnoxious online passes or follow this misguided belief that single-player games can’t succeed, EA is turning all of its games into the same experiences, and I really don’t know how long that’s going to be able to last.

Yes, I get it — the co-op and the multiplayer are likely optional features. Nevertheless, their inclusion is a diversion of resources I’d much rather see go into the thing that earned the series its fans in the first place. More and more we’re seeing great single-player games shoehorn a multiplayer mode in, usually with dire results. Dead Space, BioShock, Metro, Resident Evil, these are all games that worked mostly due to having a wonderful sense of atmosphere and fear — both of which are compromised when you start tossing other players in. Resident Evil 5 was particularly distasteful, since you practically needed a human player to make Sheva competent, and as soon as someone else starts running around, the sense of horror and dread disappears and you’re reminded, all too harshly, that you’re just playing a videogame. It’s ironic that, as developers strive to make their games more “immersive,” we’re seeing an increase in features that require taking us out of the world and back into the cold world of soulless products.

In any case, when publishers need now, more than ever, to stand out from the competition, it’s pathetic to see them still playing “follow the leader” and endlessly copying each other in the hope of duplicating prior success stories. While independent games earn attention and money by doing something different and providing a fresh alternative, the big business side of games seems intent on steadily digging its own grave. A few years ago, the economy was blamed for the ever-spiraling sales of games. Now, as game sales on the whole see another large drop in North America, I can hardly be surprised, and I can blame nobody but the industry itself. When players are faced with several FPS games that all look alike, all sport the same features, and all have the same bullshit thrown in to protect them from “piracy” and “used games” at the expense of the loyal paying consumer, is it any wonder nobody wants to play them? Is it any wonder when games like BioShock and Dead Space, once hailed for standing out from the crowd, are being absorbed into the formless void that is the AAA retail space? Everything different becomes the same, and everything identical gets lost in the crowd.

I really like Dead Space. In fact, it’s one of my favorite franchises ever. But I’d be lying if I said I wasn’t less excited by the idea that it, like everything else, is playing the “me too” game. I’m sick of the “me too” game. I want games saying, “Look at me. Ain’t no fucker doing this.”

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

11 Comments on Why The Elder Scrolls & Dead Space Don’t Need Multiplayer

Robin

On May 11, 2012 at 5:01 pm

I didn’t feel any need for multiplayer in ME3, but I did end up enjoying it.

Kevin

On May 11, 2012 at 6:38 pm

Did you want the “best” ending? Then yes, you had to play multiplayer. Their protestations to the contrary, you needed multiplayer (or the IOS plugin) to hit above the threshold to experience the “full” ending.

So yeah, i agree on the authors thoughts about EA.

LTenhet

On May 11, 2012 at 8:47 pm

I could go for some CO-OP on those games, I disliked ME3′s tacked on competitive multiplayer, and Elder Scrolls doesn’t need to be an MMO in my opinion.

bjones

On May 11, 2012 at 9:52 pm

I love you, no really, this is brilliant. I was thinking something very (VERY) close to this not very long ago.

Ladron

On May 12, 2012 at 1:45 am

Amen brother, Amen!

Elder Scrolls games also don’t need no Steam crap or dumb popup achievements.

Tiagonal

On May 12, 2012 at 8:35 am

Dead Space went to a dead end when the second one followed the story on the first. If it had crafted a totally new story, it’s universe would’ve gone ramblomatically awesomelly huge., and not strapped only to a now even more twisted mind of an engineer. Then multiplayer would be great, if treated only as that little game Obscure did a decade ago: CO-OP.

So, multiplayer on those games would only work CO-OP… and please let there be offline co-op, I’m still confused why do I have two controllers.

Sadie

On May 12, 2012 at 4:53 pm

I tend to agree overall, though I will temper that by saying that I also was put out by multiplayer in ME3 and to my surprise I found I enjoyed it a great deal. Having said that, I think that they probably should have kept it as the original idea of being a different game set in the Mass Effect universe with a more developed multiplayer system.

I am not at all excited about the Elder Scrolls MMO, though, especially after what I’m hearing so far about it. It seems like it will miss all the best parts about the elder Scrolls games while including all the things that fail to capture my attention in MMOs. Ah well.

Axetwin

On May 13, 2012 at 2:18 am

I wholeheartedly agree.

I think an Elder Scrolls MMO is a very bad idea. I think its going to be like TOR. You’ll see alot of pre-orders and large sub numbers in its first month. However, once players realize that everything that they loved about an ES game has been removed, the numbers are going to drop…..and its going to drop fast. If you look at the released information about this MMO, theyve already announced several features unique to the ES series have been removed.

As for DS3, I pretty much had the same reaction. CO-OP + Survival Horror do not mix. What makes survival horror work is the atmosphere, its knowing youre completely alone. First of all, with co-op, you’ve got someone constantly talking in your ear reducing the effect the atmosphere has on you. Secondly, knowing someone is watching your back defeats the idea of survival horror.

I know alot of people like to take the stance of “if you dont like it, then dont play it” and these people completely miss the point. Which is, it shouldnt have been there in the first place. Look, Im not opposed to MP in games, I just want it to make sense and I dont want the addition to completely destroy the idea behind the game.

Tiagonal

On May 13, 2012 at 9:22 am

@Axetwin Resident Evil 5 co-op made it not survival horror indeed. But then there’s the example of Obscure, those french bastards mixed well co-op and survival horror. But then again, for DeadSpace.. it’s too late for it to work.

Brian N

On May 13, 2012 at 1:18 pm

Just another wow clone. Epic failure.

Freedonnadd

On May 14, 2012 at 6:16 am

For me, there’s a substantial difference between “don’t need” and “can’t have”. Survival horror can’t have it, it simply ruins the “survival” and the “horror” of it. TES franchise don’t need it, But if the day comes when it’s Multiplayer and Singleplayer can coexist peacefully again, I will surely rejoice, even if I don’t use the multiplayer. Will remain a singleplayer gamer ’till then.