This zip file contains the XML and Text files of the mod. Please extract these folders with their files into ..\Star Wars Empire at War\corruption\Data . This will add two folders to the Data folder, XML and Text. Full list of changes in the description.
What this mod changes:
*Defilers now have a 60 second build time and can only be built on 4 planets, Hypori, Wayland, Endor, and Nal Hutta
*added the singleplayer maps from the original Empire At War so that players can opt to not play against the Consortium.
*In multiplayer, the Empire starts with 3 TIE Fighter squadrons, and the Consortium starts with 4 Z-95 Squadrons
*Consortium can now build Z-95s in multiplayer
*Income upgrades costs for Consortium have been reduced to Rebel and Empire levels in multiplayer
*All non-hardpoint hero ships have had their HP and shields reduced considerably.
*All hero units now have an ability called Expert Handling that increases all their stats.
*Darth Vader now only spawns 2 wingmen and its cooldown has been reduced significantly.
*Millenium Falcon now has Power to Shields
*All non-hardpoint hero ships now slowly (or greatly in Vader's case) heal over time
-All weapons have been modified to have streamlined accuracy, range, and damage.
*Weapons have one of 4 Ranges, Fighter (500 units)[All fighter weapons], Close(800 units)[Missiles, Torpedoes, Anti-fighter lasers), Mid (1200 units)[Ion Cannons, Corvette Turbolasers, Mass Drivers, Consortium Megaweapons], Long (2000 units) [Capital Turbolasers]
*Lasers are accurate against all enemy types
*Turbolasers and Ion Cannons are accurate against ships and decreased accuracy for smaller ships such as corvettes.
*Weapon Penetration has been changed and streamlined
(Ion cannons and Mag-Pulse Torpedoes do double or triple damage against shields, and no damage or little damage to hulls)
(Turbolasers do double or triple damage to all hulls)
(Mass Drivers do quadruple damage against small craft hulls, triple to corvette hulls, double to frigates hulls)
-All ships have had their costs, AI Power, and build times modified based on an equation that (combined with stat weights) judges the cost based on capabilities, HP, shields etc.
*Increased the projectile speed of turbolasers
*All fighters have been modified to fit their MGLT (speed), DPF (maneuverability), Hull and Shield ratings from the X-wing game series
*All Bombers now have 5 members per squadron
*X-wings and Y-wings now slowly heal over time (Astromech Repair)
*X-wings have increased FoW reveal, and are now classified as a Fighter-Bomber and can shoot a Proton Torpedoes once every 16 seconds
(Fighter-Bombers are decent at both fighting fighters AND ships but do neither as good as Fighters or Bombers at their roles)
*Removed Lure from A-wings and replaced it with Sensor Jamming
*A-wings now have concussion missiles and fire them every 8 seconds
*B-wings now shoot red lasers
*Ion Shot removed from B-wings
*Y-wings now have their Ion Cannon Turret
*TIE Fighters can now be spawned in Multiplayer, and the Empire starts with 3 of them. While not super effective, they have a very short build time and can become an angry swarm quickly.
*Removed Hunt ability from TIE Interceptors and TIE Fighters, added Turbo Boost ability to TIE Interceptors
*Removed Ion Shot ability from TIE Defenders and Power to Weapons ability
*TIE Defenders are now Fighter-Bombers
*TIE Phantoms can stealth at will but will be visible (and very vulnerable) if they try to stealth at close range
*TIE Bombers can now swap their Proton Torpedoes for Mag-Pulses for a short time to help Star Destroyers engage ships at long range
*Buzz Droids have had their damage reduced to 7 per second
*The Skipray Gunboat now has a laser turret and fixed Ion Cannons
All ships now have one of 3 speeds (1.2,1.8, 2.4) and one of 4 maneuverability ratings.
All ships have had their HP reduced and their shields reduced. Shield Regen now follows the formula Regen=Max_Shields/10.
All ships now roll when turning.
Corellian Corvette (HP: 470, SP: 240, Speed 2.4):
*Now has 2 dual Turbolaser turrets and 4 single Turbolaser Turrets
*Now Functions as a medium range harasser
Corellian Gunboat (HP: 430, SP: 230, Speed 2.4):
*Now has 4 Quadlaser Turrets as well as concussion missile launchers and excels at killing fighters
Marauder Cruiser (HP: 650, SP: 300, Speed 2.4):
*Now has a concussion missile launcher and 2 Turbolasers. Functions as a close range brawler that can swap its missiles for Diamond-Boron missiles that do significant AoE damage.
*Removed Barrage ability
Nebulon-B Frigate (HP: 1300, SP: 500, Speed 1.8):
*Now spawns 1 squadron of X-wings and does well at long range engagements
*Removed Power to Shields
Redemption [Limit 1](HP: 1300, SP: 500, Speed 1.8):
*A medical version of the Nebulon-B frigate that heals nearby units
Alliance Assault Frigate MKII (HP: 1200, SP: 700, Speed 1.8):
*Removed Defend ability
*Added Power to Weapons ability
*Swapped the locations of its turbolasers and lasers, now functions as a long range broadside ship.
MC30 Torpedo Frigate (HP: 800, SP: 750, Speed 2.4):
*Now has a Turbolaser instead of a laser cannon
*Does well in medium to short range engagements
Calamari Cruiser (HP: 3360, SP: 1250, Liberty Class Speed 1.8):
*Now has its heavy turbolasers making it the best ship at long range
*Now spawns 1 squadron of Y-wings, and 1 squadron of A-wings
*Power to Shields ability has its shield regen rate reduced
Home One (Akbar)(HP: 3500, SP: 1550, Speed 1.2)
*Now spawns 1 squadron of X-wings, 1 squadron of B-wings, and 1 squadron of A-wings
*Now has heavy ion cannons, making this ship excel at medium range broadsides
Tartan Patrol Cruiser(HP: 480, SP: 230, Speed 2.4):
*Reduced number of laser turrets
*Now has Triple laser turrets and a forward mounted ion cannon.
*Power to Weapons ability Fire Rate bonus reduced
Broadside Class Cruiser(HP: 650, SP: 300, Speed 2.4):
*removed Barrage ability
*Now has 2 concussion missile launchers. Functions as a close range brawler that can swap its missiles for Diamond-Boron missiles that do significant AoE damage.
*Now has Turbo Boost ability to engage at close ranges quickly
Acclamator(I) Frigate (HP: 450, SP: 650, Speed 1.2):
*No longer spawns fighters
*No longer has attackable hardpoints
*Now has 2 bow mounted dual turbolaser turrets, 2 concussion missile launchers, and 2 quad-laser turrets that allow it to excel at close range and fairs well against fighters.
Victory Star Destroyer(HP: 1500, SP: 800, Speed 1.2):
*Now spawns 1 squadron of TIE Fighters and 1 Squadron of TIE Bombers
Interdictor Cruiser(HP: 1050, SP: 700, Speed 1.2):
*Removed Interdict ability from Multiplayer
*Now is a combat refit. It now has 2 forward mounted triple turbolaser turrets and 2 side mounted quad laser turrets that make it decent at mid to long ranges.
Star Destroyer(HP: 2800, SP: 1000, Speed 1.8):
*Now has 2 heavy ion cannon batteries making this the best ship at mid range
*Now has Power to Weapons ability
*Tractor beam ability's range has been increase to mid range
Accuser Star Destroyer (Piett)(HP: 2800, SP: 1000, Speed 1.8):
*Now has 8 dual heavy turbolaser turrets instead of ion cannons making this hero exceptional at long range
Admonitor Star Destroyer (Thrawn)(HP: 2800, SP: 1000, Speed 1.8):
*Now spawns 3 squadrons of TIE Defenders instead of TIE Bombers and TIE Interceptors
Crusader Gunship(HP: 420, SP: 240, Speed 2.4):
*Reduced number of laser turrets
Interceptor IV Frigate(HP: 1050, SP: 550, Speed 2.4):
*Now fires Plasma shots instead of concussion missiles
Vengeance Frigate(HP: 1000, SP: 0, Speed 1.8):
*Now starts with Stealth ability without black market purchase making this the best ship for ambushes
Krayt Destroyer(HP: 3150, SP: 1100, Speed 1.8):
*Reduced damage of both Megaweapons
Kedalbe Battleship(HP: 4950, SP: 1000, Speed 1.2):
*Increased range of Shield Stealing ability
The Peacebringer(HP: 3150, SP: 1400, Speed 1.8):
*Now starts with Stealth ability without black market purchase
Version 1.1 changes:
-Fixed Rogue Squadron instakilling the Death Star II without any battle
-Fixed error with Luke's X-wing that would cause the game to crash upon the Rebellion reaching level 5.