Revamps loot tables for curiosities, providing greater rewards more consistently. Values have been adjusted to provide a good boost early game, and stay worthwhile late game.
Revamps loot tables for curiosities, providing greater rewards more consistently.
- Atmospherics: Science
- Lifeform: Influence, Manpower, Population or Luxury Deposit (with more Luxury loot)
- Subterraneans: Dust, Strategics, Luxuries
- Ruins: Technology
- Signal: Large amounts of varied loot, but chance of more powerful pirates.
Values have been adjusted to provide a good boost early game, and stay worthwhile late game.
Science, Influence, Manpower: mostly 300 to 2000, more or less, and dependant on curiosity level.
Luxuries: 50 to 200 depending on rarity and level
Strategics: 50 on deposit discovery, between 50 to 150 from signal, depending on level and rarity.
Dust: 2000 up to 8000 on subterranean, up to 15 000 on signal
This mod replaces the Empire class, to raise the science surplus maximum.
If you have another mod that overrides the Empire class, load this one first.
If they don't modify the research suprlus maximum, you will still have the loot,but you will only be able to recieve science equal to 2x your production.
Mods that I know of, that replace the Empire class:
-"Unlimited Resource Cap" mod by Drgnfyre: Fully compatible, just queue it after Richer Loot when activating mods.