Blood Weapons Mod

Blood mod |

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Ultimate collection of custom weapons compatible with all custom addons. By NoOne and Dzierzan.

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  • Kzer-Za Kzer-Za

    Great work! Gave it the highest rating. I have always wanted the "1" to be an axe! :) I also like Alpha Sawed-Off and tweaks to Life Leach and Plasma.

    I still have a couple of requests :) Though I'm not sure if they can be implemented... First, is it possible to insert either revolver in place of the Flare gun instead of the Tommy? Second, is it possible to replace Guns Akimbo with Holy Death? (So that when you pick up Guns Akimbo you don't get this powerup but get this new weapon instead). And third, have you thought of giving the axe a kind of power attack? Currently the "1" is the only weapon without the alternative fire, so it would be nice if it had it, a slower but more powerful attack.

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    • Dzierzan Dzierzan Creator

      Kzer-Za
      Hey there!

      We're glad you like our mod :).Let me answer your questions.

      1. You can replace any weapon, BUT the main problem is with projectiles, Flare gun is a "missile" type of weapon, it doesn't use hitscan projectiles like fork, sawed-off or tommy gun. Although we have recently managed to find more goodies in HEX, so maybe it's possible, but I do not promise anything (it's just we know how to change projectiles for other weapons, so for example Leech could shoot dynamites or Stone Gargoyle's projectiles, heh).

      2. Not possible.

      3. The pitchfork doesn't have any code for alternative fire (it had in Alpha, you could shoot fireballs, lol). We are certain of that because I asked M210 for weapons.cpp (he's a creator of BloodGDX in case you don't know) and in the code, there's no trail of alt.

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  • Zaero Zaero

    Wspaniały mod, czekam na pełen support modów w BloodGDX, jako że ten port jawi się jako przyszłość Blooda. Jest jakaś szansa byście podjeli się przywrócenia innych elementów z Alphy? Chodzi o wyskakujące bone eele, skaczących/kucających kultystów, uszkodzone wazy itp?

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    • Dzierzan Dzierzan Creator

      Witam rodaka ;), anyways BloodGDX mod support might happen one day if M210 keeps updating his port, although he has plans to make ports for other games like Redneck Rampage.

      Anyways, none of features you proposed is possible to implement without the source code or proper tools. We were able to change weapons just because we have tools from Alpha, plus we did some hacking thanks to M210 and Cheater for telling us important information. Modding the game with current tools is very limited, for example you can't just replace Flare Gun with Revolver because it also requires to change a projectile, maybe it is somehow possible to hack Blood.exe but it would be very difficult.

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      • Zaero Zaero

        Yup, I knew it would be improssible without the source code (dead-end since it's lost) or GDX's SDK. All I would like to know is: if it's finally released by M210, are you interested in bringing those alpha features "back"?

        BTW: I just watched Youtube.com again. Your weapons should be canon! :D

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      • Dzierzan Dzierzan Creator

        Zaero
        Blood's source code is not lost, Jace Hall confirmed he has it and it seems he's trying to have some kind of deal with Warner Bros (as far as I know they're Blood's IP holders). But I am not counting on that.

        Source: Twitter.com

        About Alpha's stuff and M210. It's difficult to say that right now, my skills only limit to making animations for weapons and some basic Photoshop skills. It's more like up to my other pal who created this mod with me.

        Anyways, the next version is coming with more hacks ;). Lupara and Pump-action shotgun will have one shell ejection, Revolvers will be more useful (more damage), new weapons like electric fork (it does electric damage) and Dark Gun (recreation from Alpha, shoots skulls). With recent knowledge it's also possible to recreate Spear Gun from Alpha, but I am not 100% sure about it. But at the same time it also means less compatibility with BloodGDX, hence why I'll keep WM 3.0 here too.

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  • iCrazyBlaze iCrazyBlaze

    This would be great on top of a Brutal Doom style gore mod!

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  • JuleRose JuleRose

    Looks Bloody (no pun intended) awesome.

    Would this by any chance work with BloodGDX?

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    • Dzierzan Dzierzan Creator

      Why, of course!

      Install weapons you want to use. Launch the game using WM30. When it's launched, simply close Dosbox's window. This will not restore original files and you'll be to use custom weapons in GDX. When you launch WM30 again, the files will be restored.

      Be warned though! Because GDX does not use Blood.exe, some modifications won't work like:

      - not changed names for weapons,
      - not modified number of hitscan projectiles for Triple DZ and Lupara,
      - not modified ammo consumption for Pump-Action Shotgun (it uses trigger 2, just like Sawed-Off's alt fire, but it uses 1 ammo instead of 2)

      If one day GDX has modding support, I'll make sure together with my buddy to port our mod to GDX with more proper features (Blood's modding is so limited...).

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  • themesmith themesmith

    This is awesome. I love all the cool stuff that you added in this mod, but could you make a version of the vanilla shotgun animation mod that doesn't have the new reload sound? I just love that classic reload sound so much hehe

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    • Dzierzan Dzierzan Creator

      Hey. Maybe in the next version we'll add an option to ask player if he wants to install new or classic sounds, like we did it for Alpha Sawed-Off.

      Go to WPNMOD30 folder, find a file HSWINST.bat, open it with the notepad. Now remove two following lines:

      ::BARF %SOUNDS_RFF% -a @%wmpath%\HSWSND.RFS
      TYPE %wmpath%\HSWSND.RFS>>%wmpath%\SNDRFF.RFS

      Save it and now this weapon will be installed without new sounds. This won't work for Lupara if you don't like its reloading sound too cause it's one long animation which means fire and reloading are mixed and true reloading is just one frame.

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