Brutal Doom

Doom mod |

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Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Latest tweets from @brutaldoomguy

Making some improvements on the city levels today T.co

16hours ago

Got a new cooling fan, both on my PC, and on Extermination Day. T.co

Feb 20 2018

I THINK I should shut it off now

Feb 18 2018

My cooler died while I was playing, my PC has been running literally without any cooling and I didn't even notice… T.co

Feb 18 2018

Some of the stuff I have been working on lately. T.co

Feb 13 2018

I am taking mostly design ideas from classic maps such as Command Control, Containment Area, and Command Center, wh… T.co

Feb 12 2018

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  • Middle_Lamp Middle_Lamp

    (buried)

    IM BACKKKKKKKKKK

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  • #2Guest Guest

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  • Aegis055 Aegis055

    Hi guys i have a little issue with gzdoom 0.2.1 basicly i can't upgrade engine to version 3.2.5 which i have already installed i'm using android gzdoom even i exchange the gzdoom_dev.pk3 file it still tje same amount of kb and the newer version is more than 1 mb how to do this been trying every . single option i have would you help please???????

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    • Project_Hot_Wolf Project_Hot_Wolf

      No. You can't run upgrade the Android version of GZDoom because the launcher itself is already tied to a specific version. Replacing the files around is pointless. Just get a PC and actually play the latest GZDoom. GZDoom on Android hasn't been updated since ages and only certain new mods have compatibility with GZDoom Android because of the outdated infrastructure. Mod examples are D4T and certain Brutal Doom variants.

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      • Aegis055 Aegis055

        Thanks man i've figue out it myself after few hours of **** sayin yeah unfortunatly i have only this and so i'm cornered...... Ok btw thanks for info !!!!!

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      • Project_Hot_Wolf Project_Hot_Wolf

        You're welcome!

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  • #8Guest Guest

    Hi I'm having problems running v21 with Zandronum 3.0 on software rendering. Everytime I start a new game it just crashes will post local.txt in this comment and log.rtf in a reply to this so can someone let me know what's wrong and how to fix it and please don't say run it in OpenGL as my computer can't. Thanks to anyone who helps.

    local.txt
    Zandronum version 3.0 (dd3c3b57023f)
    Command line: "D:\Modded Doom\Zandronum\zandronum.exe"

    Wad 0: zandronum.pk3
    Wad 1: doom2.wad
    Wad 2: bd21test-jan02.pk3
    Wad 3: bd21test-jan02.pk3:dmlevels.wad
    Wad 4: bd21test-jan02.pk3:psxlevels.wad
    Wad 5: bd21test-jan02.pk3:testmap.wad
    Wad 6: skulltag_actors.pk3
    Wad 7: ZanACG.pk3
    Wad 8: ZanGeneric.pk3

    Current map: MAP01

    Network state: SINGLE

    viewx = -6291456
    viewy = 51380224
    viewz = 6553600
    viewangle = 40000000

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    • #8Guest Guest

      Can't post log.rtf actually too long

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      • Project_Hot_Wolf Project_Hot_Wolf

        Can you try running Zandronum without loading any other mods or any custom configurations to see if it works?

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  • pr0direct pr0direct

    Guys I am having trouble with human hostage grabbing, moving barrels and grabbing lost souls. "E" should do the work but it's not

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