A little re-coding to bring Brutal Doom up-to-date with GZDoom 2.3/Zandronum 4.0.
This mod fixes the bugs Sarge left in v20b, & adds the following features:
-Iron sights are done with the zoom key
-The shotgun now slam-fires as its alt
-Included the missing magazine counters in the ALTHUD
-updated the reload system so the gun automatically reloads from empty & it uses the built-in sourceport reload key
-Added some further options for certain gameplay stuff
-The shotgun reloads from a clip
-The RPG has a multi-rocket alt-fire & a seeker missile zoom
-Weapon specials for some of the weapons
This is a BETA. Known bugs:
-Player-generated sounds (taunts, weapons firing, offend sounds) don't play despite being registered in the SNDINFO
-I've added scripting so the pistol is dropped by zombie riflemen & zombie shotgunners, & scripting so it could be toggled in options, & it's interfering with the rifle spawn script.
-The Dual SSGs aren't staying selected
-If you download this, could you help me determine the source of the problems?