Changes stalker and zombies visibility detection, no more invisibility for Bloodsuckers, and increased headshot damage and full weapon damage for all creatures except Zombie stalkers.
*Stalkers and zombies can no longer see through solid objects and have higher reduced vision in the dark. Stealth is now completely viable if you are using cover and darkness properly.
*Bloodsuckers can no longer turn invisible. Believe me, they are still just as deadly. Just no more ridiculous jumpscares that I absolutely hate.
*All creatures now take increased headshot damage. Nothing OP, just more realistic.
*All creatures now take full damage from weapons. No more skin armor. Makes them less bullet-spongey, and again, is more realistic.
*Fractures had health drastically reduced. They were literal walking tanks for some reason, and their head hitbox is INCREDIBLY tiny and hard to hit. These changes make them less frustrating to deal with, as they weren't really a threat before with how slow they are, but they would take a ridiculous number of rounds to kill even one of them.
* Zombie stalkers now have the same walking speeds as regular stalkers and have 50% weapon resistance. I felt they were really too easy with how incredibly slow they were, and since they are zombies they don't feel pain which is where the 50% weapon resistance comes in. Shoot them in the head to take them out reliably.
*Reduced Pseudogiant headshot multiplier from 5x to 2x. Their head hitbox is very large, so this was making it too easy to kill them.