New Hexagonsphere preset for S.T.A.L.K.E.R.: Call of Chernobyl.
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How do I disable the "underwater" effect?
You should open "McFX.cfg", scroll down to "HEATHAZE", and in the line which reads "#define USE_HEATHAZE 1" change the 1 to 0.
A mistake from my part, since it stuck in a higher level I wanted to set.
Thanks for the clarification; it looks fantastic with CoM.
I agree! I used to use a really blue-red Reshade with CoM and it ****** me up. This one is perfect! Good job Charon! May we meet at the river ;)
Menumorut - That sounds like the previous version of Hexagonsphere hahaha
Very glad this one did better for you.
Thanks tsěsarĭ! I'm glad you're enjoying it so far.
It was Kaze's extreme reshade :)
Thanks, I'm working on d9.. Do I need to rename the dxgi.txt to d3d9.txt also? Or just the .dll?
Looking forward to hear the music from GLOOMER, you need to be brave to replace MoozE's work!
Hi there! For DirectX 9, you need to rename the DLL file only.
As for the music, you can preview some of my Dark Ambient works here on ModDB. I've uploaded a demo track for another mod of mine (for the classic DOOM).
Do u have a link to ur music pliz, I can't find it.
Of course! Here's a track for "HESK: Hyugaren", the project for ZDoom I talked about before:
I like it even on Doom's sound quality!
Thank you! I'm very glad to know you've liked it. I've linked another track for that project in response to Zorgl above.
Hello there, Shovelled!
I've uploaded a preview for GLOOMER, with an original music track, and I remembered your comment.
Here's the Youtube link, although I'll post an article later in the week about this.
What's up with these low ratings? The pictures for this mod look decent.
Well, I can understand the low feedback. There are great visual mods out there, and I don't know if this one can match those.
Further more, it only works as a color correction, contrast and some fancy lens textures. I wish I could mess with the Z-buffer without breaking the UI.
I really appreciate your feedback! Thanks a lot.
Welcome! I wish you can receive more positive feedback for your work. I really desire to try out this mod someday as I doubt my trash of a PC can run it.
It's great! I was looking forward for this since I accidentally found your article about new reshade and saw those magnificent screenshots.
Thank you, Averso!
Very glad you like it so far.
Absolutely fantastic, I love how it makes everything look. Although I do love the effect, the lens glint/dirt effect is kind of hurting my eyes when I play for awhile and makes it hard to see well, is there any way to tone it down? Cheers for the awesome reshade.
You can reduce the default intensity for lens textures. Just open the "GemFX.cfg" file, and change these parameters:
#define alDirtInt 2.0 // Reduce this to 1.0, or 1.5
#define alDirtOVInt 2.0 // Use the same values as above.
#define alLensInt 2.15 // This one you can reduce it to 1.2, or so - Just a little higher than the two above.
#define fLensdirtIntensity 0.4 // Reduce it a little bit, because this is one of the lesser noticeable lens textures in the reshade.
I hope this solve your problem!
Heads off to you , Charon, great Reshade! Just one question - how can i adjust saturation a little, it's almost black&white; for me
Hello there, Lightning927!
To change saturation levels, you should open the "CustomFX.cfg" file, navigate down to the "CROSSPROCESS" section, and rise the number on this line:
#define CrossSaturation 0.78
You can raise it by 0.1 each time until you've achieved a more suitable look for your game. Remember this parameter goes up to 2.0
Greetings. First off, great job on the ReShade. I quite enjoy your take on the post-apocalyptic color palette; personally, I believe that it's one of the best in terms of emanating a cinematic atmosphere. Secondly, is it possible to enable us to pull up the ReShade in-game menu, or would we have to install ReShade and then replace their config files with yours? Cheers.