Adds the ability to fast travel via NPCs across the zone. Updated!
About the mod
This game modification adds an immersive travel system to the zone. It allows you to travel long distances for a cost by traveling via the trader NPCs of various locations across the zone.
Simply drop the gamedata directory into your game directory.
There is also compatibility patches available in the patches directory, make sure you drop these in after you have performed the previous step.
Travel providers are the NPCs who provide travel services to the player. They can send the player to any destination provided that the player meets the travel limitations of the destination.
In order to be able to travel somewhere, you have to be at least neutral with all factions that are associated with the location that you wish to travel to. See Locations for more information on the faction associations of the various travel locations.
As the X-Ray engine is quite unpredictable when it comes to calculating distances between the player and destination, prices may appear pretty random. They are however calculated based on the distance between the player and destination.
When the player travels, time is forwarded based on the distance between the player and the destination.
The Bar in Rostok
Travel provider: Barman
Factions: Duty, Loner
The Skadovsk in Zaton
Travel provider: Beard
Yanov station in Jupiter
Travel provider: Hawaiian
Factions: Freedom, Loner
The science lab in Yantar
Travel provider: Sakharov
Factions: Ecologist, Loner
Rookie village in Cordon
Travel provider: Sidorovich
The Freedom base in the Army Warehouses
Travel provider: Skinflint
The Mercenary base in Dead City
Travel provider: Dushman
The Military base in Agroprom
Travel provider: Sergeant Spooner
The Clear Sky base in the Great Swamp
Travel provider: Librarian
Factions: Clear Sky
Call of Misery 1.0 fix2
There is now a compatibility patch for Call of Misery 1.0 fix2 provided in the patch folder of the archive. Simply drop the gamedata folder contained within the folder that does not end with -original into your game directory after installing the modification.
If you experience any issues with the compatibility patch, you can revert it by repeating the process with the *-original folder.
This mod might be incompatible with other dialog-changing mods. If you are asked to overwrite a file when installing the mod, it is absolutely not compatible.
If you want a compatibility patch for a certain mod, contact me and I will make it happen.
You do not need to start a new game to utilize this modification.
- Abolished the hub/node system and made the travel-system completely decentralized.
- Added a few more locations.
- Pricing is now calculated based on the distance between the player and destination.
- Travel destinations are now limited based on the player's faction standing between the controlling factions of the destination.
- Initial version.
- GSC Game World