C&C: ShockWave

C&C: Generals Zero Hour mod |

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C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

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  • railsimdude railsimdude

    How do I play online with this mod? I've installed the multiplayer aspect of this game like normal an got everything all the patches and all that good stuff still nothing appears to happen when I go onto multiplayer. Do I need Hamachi? I saw videos on YouTube people playing with the swr network I cant get any other players to show up or games to show up. Please help.

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  • nath-s-l nath-s-l

    Hi, today I played this MOD for the first time... Has the AI been altered at all? As the AI doesn't seem too difficult - even on Hard. Also, the computer doesn't seem to attempt to invest in buildings / units that create further income.

    This means that once initial resources have been used, the computer AI becomes stagnant and deteriorates.

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  • -Grimlock- -Grimlock-

    "The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended sometime after version 1.1."

    Where are they exactly found? there are some of Leang in the Boss Challenge but i would like to have the other quotes!
    I do know where to find em in SW, but they must be already in ZH?

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  • DeinonSlayer DeinonSlayer

    How do you create a Generals Challenge mission? I've been working on one for another mod and the game just crashed when it tries to load it. What needs to be done differently than a Skirmish map?

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    • paradigm014 paradigm014

      You need to make sure you have the models w3d and ini to make sure it will work otherwise it will crash. Ive been trying to integrate infantry general challenge in shockwave and I made it to work because ive extracted the zh verson of its models and ini. Well im currently waiting for a reply for shockwave verson of worldbuilder so I can script the shockwave version.

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      • DeinonSlayer DeinonSlayer

        Thanks, I'll have to look into it. It's weird - I can load the map and play it as a skirmish map, but when I put it in the campaign.ini as the first Generals Challenge mission for the Air Force general, it blows up while loading. No log files are produced saying why.

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  • paradigm014 paradigm014

    Hello im asking if there is a world builder for shockwave mod. I think ROTR has it but not in shockwave.

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  • Rick_OShay1 Rick_OShay1

    Is General Juhziz still a hard-as-hell general to battle against in Easy difficulty?

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    • mohmarDEATHSTRIKE mohmarDEATHSTRIKE

      yep forever and forever until the end of time

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      • Rick_OShay1 Rick_OShay1

        Don't mock me.

        On Easy, he behaves like an AI on Hard, and therefore blocks my progress.

        I once beat him with Leang, but once his scuds became immune to anti-air, I couldn't even beat him with her.

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      • MaelstromX103 MaelstromX103

        Its AI hasn't been changed. Mizo, who did the AI for Rise to the Reds, plans to revamp it once 1.87 is released

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      • Rick_OShay1 Rick_OShay1

        One thing I loved and dearly missed about Fai, the infantry general, was that his bunkers housed 10 men instead of the regular 5.

        Also, the construction dozers of General Ironside have an open spot for construction, so why not add a fortification that can house infantry. I greatly prefer base defenses that require infantry over electricity, and Ironside has none, unlike all other US generals.

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