C&C: ShockWave

C&C: Generals Zero Hour mod |

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C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

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  • UniqueName UniqueName

    There is a problem where i can't use the Taunt And i can't build decoy buildings.
    I have both Shockwave and Contra. Is there a fix?

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  • Warstarter Warstarter

    If any one is looking for a group of active players join us in the Inner circle
    Discord.gg

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  • Sattargintoki Sattargintoki

    anyone please:- need an addon to disable superweapons for AI or all plyers in this mod (like the one in ROTR). Im sick of fighting with super-weapons and my opponent(s) using them too.

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  • mmneaa mmneaa

    i just wonder
    will be there any naval generals or at least some naval units
    and if there will be does it will have aircraft carriers

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  • Strong_Radiation Strong_Radiation

    So when is this modification going to get a fixed AI? Right now it is nearly perfect, each general feels just right and the mod is really fun to play, but the dumbed down AI really ruins it in the longer run.

    It's even dumber than vanilla AI! Look at Contra's AI, it's difficult at higher levels, just as it should be, and in this mod even on Hard the AI feels like it's on Normal...

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  • el1912 el1912

    Hi
    How they added new Death Types to the game? Do they edit the source code?
    I do some modding but I can't find a place to make scripting or programming.

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