Earth Conflict

C&C: Generals Zero Hour mod |

Follow 261

...What would happen on an all out war between the major powers of our planet? Would we destroy ourselves? Now imagine: What would happen if we were attacked by aliens...in the middle of the third world war...? ...Would we unite and stand as one, or would we divide and fall...? -WELCOME TO Earth Conflict-

Sort

Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account:

  • #5Guest Guest

    This comment is currently awaiting admin approval, join now to view.

  • jet02 jet02

    Hello? Still there?

    Reply
    +
  • jet02 jet02

    Jeez i messed up. Didn't know what i did, but currently ai spams vehicles at you like ants(o_o)

    still no planes though.

    Reply
    +
  • jet02 jet02

    Ok... now where how do you add/edit game mechanics then? And unit AI?

    Those obviously don't go in the .INIs.

    Reply
    +
  • jet02 jet02

    How exactly does this "lucky hit" mechanic work?

    Reply
    +
    • jet02 jet02

      And why remove defenses lol? The bunkers are almost useless.

      Reply
      +
      • ChrPunx ChrPunx Creator

        "New "mechanic", now most weapons can hit a "lucky shot" causing more damage to the enemy."
        its like a crit hit based on a dice.

        US vehicle banker is kinda broken, thou PLA's infantry bunker is quite op if you garrison it with long range rocket infantry.

        Reply
        +
      • jet02 jet02

        what is the probability of a critical hit then?

        Reply
        +
      • ChrPunx ChrPunx Creator

        depends on the weapon been fired.

        Small arms(mostly infantry, and some vehicle mounted weapons) = 4/7 to hit, 2/7 to miss, 1/7 to crit

        Most projectiles have this RNG system on them.
        To check all of them just open the EC-DATA.Big file on FinalBig and check the WeaponObjects.ini file, search for lucky word.

        Reply
        +
      • jet02 jet02

        you might wanna bring back special abilities. You know, like special maneuvers for supermaneuverable planes like the f-22 and the su-35/37, electronic jamming for SOME tanks like the t-90 and so on

        Reply
        +
      • ChrPunx ChrPunx Creator

        as I've said previously, I havent worked on this project in a while, and probably not gonna resume development.

        Thou, anyone is free to modify and\or take over the project.

        Reply
        +
      • jet02 jet02

        oh. so sad. this mod had potential...

        Reply
        +
      • jet02 jet02

        ok.... how can i code turret defenses back in? i see the files are still in the .ini....

        oh yeah. what exactly are the technical issues you're talking about?

        Reply
        +
      • ChrPunx ChrPunx Creator

        You can find guides\tutorials here:
        Moddb.com
        Cnclabs.com
        Sleipnirstuff.com
        Sdi.cncguild.net
        Forums.swr-productions.com

        Its quite easy to learn how to mod Zero hour, there are also vids and lots of ancient foruns.

        you mean the bugs I cant fix and have no idea how they happen?
        the most game breaking one is that units without weapons that cant shoot down nor target aircraft are shooting at them and sometimes persuing them back to the enemy base instad of engaging what they should, MBT\Tank destroyers are the ones that to do this with more frequency, thou I've seen pretty much every unit do it by now.

        Reply
        +
      • jet02 jet02

        wait... how did you manage to make the ai build aircraft...?

        Reply
        +
      • ChrPunx ChrPunx Creator

        Editing AI build order and Skirmish AI file.
        Thats on WorldBuilder.

        Reply
        +