Dagor Silmarillion ~ First Age Campaigns

Medieval II: Total War: Kingdoms mod |

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Gameplay plan so far; Each Great Battle in the books will be waves of stacks, some of which will have awesome generals (Glaurung, Gothmog, Balrogs, Sauron, Battle Trolls maybe, etc.) but most will be crappy Orcs and such that are easy enough to mop up if there are still enough ally factions around to help out. Helping allies survive these waves, and surviving yourself, as best as possible and rebuilding inbetween these waves to survive the next will be a major point in gameplay in Beleriand, or obviously allying with Morgoth. In the expanded map/restricted map campaigns running away and hiding in Middle-Earth may be wiser unless you ally with Morgoth. The Host of Feanor is always at war with Morgoth and whomever owns a Silmaril (one will be floating around after Beren dies). I will need gameplay testers soon so I am posting here.

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  • bravocorp bravocorp

    Download section is a mess,which file to download exactly?

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    • alreadyded alreadyded Creator

      Click "More files" and start there. The install instructions list which files, read them and all will be revealed.

      It will be simpler in the future when I get things finalized, this is an Alpha release for testing after all (though it was built off of a Beta from my other mod).

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  • jagir jagir

    I ask the developers for help. The MOD is excellent, AWESOME, but the speed of movement of generals on the map depresses me. Tell me, how can I make the generals with units move faster on the map?

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  • denny31x denny31x

    is there melkor/morgoth in the first age campaign?

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    • denny31x denny31x

      nope nevermind

      are melkor unit base on sauron in base TATW?

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  • Peski Peski

    Any news? Are you alive?

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