Patch 1.1 is live! Lip syncing, bug fixes, improved visuals, and even new main menu theme music! See description for more info...
Patch 1.1 brings numerous bug fixes, level improvemends, and is generally aimed to enhance player's experience with Dark Interval: Part I.
How to install:
Once downloaded, use 7zip or Winrar to extract the archive 'patch_1_1' into your sourcemods folder (provided you have Dark Interval: Part I installed). When asked to overwrite files, press OK. Once all the files have been extracted, you're ready to go! You do not have to restart Steam for the patch to take effect.
Note that your old saved games will not be compatible with this update.
- Lipsync added (huge thanks to ildarion for pointing us in the right direction)
- Critical crash scenarios eliminated (including crash when picking up a medkit, crash on physic prop breaking)
- Greatly reduced risk of key NPCs getting stuck in their script (please notify us if that still occurs to you)
- Odell is now invlunerable to player attacks
- City residents now properly respond to player interaction, and behave in a more natural way
- Manhack camera has been fixed, and no longer clips through walls inside simulation
- Radiostation level has been improved, to provide clearer player navigation
- Picked-up prop transparency improved, plastic crates no longer turn invisible
- Main menu music/new ambient tracks added (credits go to CW3D)
- On Terminal, fade-to-black cutaways have been replaced with continuous level design (i. e. actual passable tunnels, with no immersion breaking fade-aways)
- On Lab level, it is no longer possible to get stuck in the lift, or enter the shaft under it. Also, following the telepod malfunction, Barney & Kleiner are no longer speaking through the radio channel.
Overall, Patch 1.1 includes more than 65 changes/fixes.
Have a nice time. Please report any further issues to us!