Destructive Forces

C&C: Generals Zero Hour mod |

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This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

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  • JamesAnthony31 JamesAnthony31

    This is the craziest Mod i ever seen!!

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  • bonnie1487748318 bonnie1487748318

    Does it Have Naval? im downloading it right now

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  • ALIAWN ALIAWN

    dead?

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  • hawkeye35 hawkeye35

    This mod is my favorite mod. but there is a huge problem with it, i cant instal it now. i used to be able to instal it and play it but since 2 years ago i have not been able to download it and instal it on any computer ever. i have tried my desktop, laptop, and 5 other computers ut this **** doesnt work anymore. please fix it somehow. this is the best mod. DO SOMETHING!!!

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    • XitArS XitArS Creator

      I'm glad you liked the mod. The installation process should be no different today than it was 10 years ago, however I know that if you're using Windows 7 64bit (possibly also apply to W8.1 & W10) you have to edit a config file to start/install the game. See instructions here: Forums.cncnz.com

      If you do succeed in installing the game and the mod, be sure to also rename the Scripts folder named "Scripts" located in "<ZH root directory>\Data\". Rename it to anything, eg. ScriptsBCK. Or else the DF custom AI won't be active since it will be using the default AI scripts.

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      • hawkeye35 hawkeye35

        Also to clerify, the game works perfectly fine its the mods that dont work. i cant find a solution for that so if you do have any way to help with fixing the mods please help me );

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      • hawkeye35 hawkeye35

        I tried that as well but still it didnt work. i just keep getting the same error. it just says Technical Difficulty and its a long msg which is not helpful. it just says go to generals website in the forum and ask for suggestions. and the biggest problem is thats its not only this mod, but every mod has the same problem and im going crazy because i have tried eveything i can and no result.

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  • DevilDust88 DevilDust88

    This mod was left unfinished there are so many broken things left. What a shame it was one of the best mods to ever hit zero hour

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