Doom 3 BFG Hi Def

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Doom 3 BFG Hi Def (for BFG edition of game) Higher poly models, tga texture sources, soft shadows and effects. Runs mods. High Definition HD

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  • vorob vorob

    Thx for this wonderful work! Though I’ve got several issues/questions:

    Installed over gog version, now my game is on japanize or Korean or Chinese or any other Asian languages. Had to fix it via editing default.cfg

    Also is that normal that i've got some red lines in console while in game? About missing stuff.

    Any plans on creating cumulative 3.1h build? So i won't need to download two zips.

    It would be wonderful not to have dev menu in main menu. Looks like I’m playing some beta.

    Thx for you time.

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    • y2keeth y2keeth Creator

      the japanese is a common issue with that version.

      The red lines dont mean much, just some noise I need to clean up.

      3.2 will be a combined build, I do patches until a point.

      I seen wheree someone moved the dev menu, maybe I will do that

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      • vorob vorob

        3.2 will be anytime soon? I'm not in hurry, so i can wait for it, and postpone playing current build.

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      • y2keeth y2keeth Creator

        real life has me busy for a while, someday

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      • vorob vorob

        If you allow, two more questions:

        1. Textures, they are not replaced by analogs but enhanced via filters and other things. Right?
        2. Please, in 3.2 could you please give readme for every mod you add, cause right now its readme.txt from 2015 and random *.bat files which i should google to understand what they do :)

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      • y2keeth y2keeth Creator

        1. all the textures were replaced with with remade versions or improved versions. the filters can do more on top of that.
        2. the read me is from RBDoom3bfg.exe. The bat files are used to launch the Mods, they just launch the RBdoom3bfg.exe with the option required to run that mod. Hi def includes a couple small mods with it as a extra, nothing to do with running stock Hi Def

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  • Scar1973 Scar1973

    Looks great. I am having some issues though with shadows cast by objects and characters. Seems they only show at a close distance and if I move the mouse they will disappear at certain angles. Which files included in the mod directly affect such things. Perhaps just removing those certain ones may fix the issue. I am using reshade with it but it is not a problem in regular BFG so its either shaders or some switch?

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    • y2keeth y2keeth Creator

      reshade is made for regular bfg, this is not. Rbdoom3bfg is a different engine at the end of the day. Reshade is your problem.

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      • skullkan6 skullkan6

        Thanks, I own a boxed copy of Doom 3, and was thinking of checking this mod out!

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      • y2keeth y2keeth Creator

        there is a vanilla doom 3 version Moddb.com, this is the bfg version

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