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A large bugfix and edit patch.
Darth Vader now spawns at tech level one for the Empire in every GC map. He's got his good old TIE back.
Now buildable in skirmish for the Empire that were not previously buildable:
-TIE Hunter squadron
-Procursator Medium Star Destroyer
-The Conqueror (A star destroyer with a superlaser. Old relic from a previous mod version, decided to make it buildable anyway, for fun.)
The Lucrehulk now spawns Basilisk War Droid squadrons instead of V-wing squadrons. Not really sure why I did that. I also increased the Galactic Conquest buildtime of the Lucrehulk to four minutes, from two minutes.
The Keldabe...Kedalbe...shit, now I forgot what it is myself. That large dark battleship that shoots orange goo has had its Galactic Conquest build time increased to two minutes, from 75 seconds.
The Vengeance cruiser has had its Galactic Conquest buildtime increased to 90 seconds, from 50 seconds. All these build time increases are to compensate for the fact that the Consortium technically has all its warships available from tech level one.
Tyber Zanns ship now works properly. I removed the Blast ability, and instead greatly increased the ships regular damage output.
The vanilla Galactic Conquest maps are back! Thanks to user XP3RiX who put them in the mod. Credit to him. That one map without the consortium still exists. As it turns out, the original (the large one) Galactic Conquest map had so many planets that occasionally the saves crash. The smaller GC maps should not have that problem.
Concerning the Death Star, I was conflicted about making it buildable again, since it'll probably be buggy on some of the new maps that come with the mod, but I decided to make it buildable again anyway. If you do not want the Death Star to be buildable do not replace the Space...Supers.xml file in the XML folder with the one in this patch.
To install this patch just overwrite the files in the XML folder with the ones from the patch.