Europa Barbarorum version 2.3, full release, installer version.
Greetings fans of Europa Barbarorum!
It's been some time since the last full release, 2.2b dropped in June 2016. Once again, we were in development longer than intended, we had hoped to release this in the summer, but this is an organic process that you can only exercise so much control over, and we added so much quality new content and tested it, that it was necessary to delay as much as we did. We've spent the last few weeks repeatedly testing the new elements to try to make this as bug-free as possible. We wanted to avoid shipping with a Day One patch like the major studios often do with their AAA games, so we've spent a little longer in playtesting.
That said, there are always things which escape our notice and will only be exposed by lots of people enjoying themselves playing the mod, so as always we'd like you to feed back to this thread with any unusual things you find, and use the bugs forum for anything more serious. We expect there will be incremental patches to fix any bugs and potentially update any gameplay issues as we go, to bridge the time between this release and 2.4, whenever that eventually emerges.
There has been a lot of change since 2.2b - we shared the changelog not that long ago in the previews thread, but that only gives a flavour of the significant number of additions, amendments and sometimes complete reworkings that have gone in to 2.3. We think the wait will have been worth it when you see what there is.
As always it's necessary to be absolutely explicit about this point:
THIS RELEASE IS NOT SAVEGAME COMPATIBLE
This is a complete installation, it's best if you remove any previous versions of EBII you have installed.
Please see this thread for full installation instructions and release information: Forums.totalwar.org
In closing - EBII is still not complete. We are not finished - there will be future releases. We are at around 75% complete now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here.
As ever, thank you for your support and remember to read more history.
- The Europa Barbarorum II Team