(F.B.P.) Future Battlefield Pack [Modproject]

Supreme Commander mod |

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Hello Commanders, welcome to my big Modproject, which is seperated into three main Unitmods: Future Battlefield Pack, (F.B.P.) Orbital and (F.B.P.) SCIFI. Playable on Supreme Commander 1 and Forged Alliance.

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  • [SSC]Borealis [SSC]Borealis

    mayi hug you? this is the best mod i have seen since so long for this awesome game, and to know it will be updated regulary, ofcourse depending on how you have time, makes absolutely excited for a new release! im so happy i found a NEW mod for this game, one that still gets developed so heavily, just like brewlan and unlike experimental wars.
    i liked the idea of having the research stations for veterancy upgrades, its only an idea but if you can integrate this here? no need however its just an idea because i love the idea. i also loved the idea to be able to build civic settlements, where t1 houses give 40 energy for example to make a better energy source with maybe less health and slightly less build costs than a usual pgen, the production facility being a t2 building with the output of 6 mass (same as extractor and more than the mass fabricator of t2, but with a power consumption of 80 to make 2 houses on 1 production facility), then t3 research center with a consumption of 200 energy and 10 mass for a buff on health and damage of all units by 1 or 2%, the t3 agricultural center which gives 1000 energywith amuch less ressource cost and the same build time as t3 pgens, but with much less healt then the gens. i know i missed some buildings but i forgot them rn D:

    However, these were only ideas, i hope this mod will develop well, but with a person like you making it i have no doubt! Great mod, really amazing work, I LOVE TO PLAY THIS SO MUCH!

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    • [SSC]Borealis [SSC]Borealis

      Also i love the way you work, it shows so much greatness to ask for ideas so often, its a thing all developers, mod- and gamedevelopers should always do. Of course they should add their own ideas, thatwill bring the greatness you produced with this mod for example.
      You do incredible work, i hope so much you go on with that until you can consider it done!

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      • CDRMV CDRMV Creator

        Hello [SSC]Borealis :),

        I like it to hear that about you and all others still enjoy this Mod. ;)
        Very great to hear that ;).

        I like the ideas do you have:
        About the Civilic Buildings, I plan to integrate several new ones in my Orbitalmod later.
        For example a Civilic Spacestation or Colonialbuildings for the main Planet. Maybe these buildings could generates some additional buffs to other Buildings (Buildrate).
        I like Experimental Wars, Brewlan and all other Unitmods too. ;)
        Research buildings with Vetarancyupgrades sound good, maybe I will add several Elite Units to the Game with these features or even your fantastic Ideas. ;)
        We/I will see, what I can do for it. ;)

        Additionally stay tuned for my next Mod (F.B.P.) Orbital,which will add a new Orbitaltechtree for all four Factions. With new designed Spaceships and Orbitalstructures.

        The normal Future Battlefield Pack will expand with new Units in the next Version 1.2 and in the future.
        But I work now on Orbital to bring the Basics online, after this I have it much more easier to bring all other Units/Factions into Orbital.
        Next to of it I will start to work on the next Unitmodels for Version 1.2. A Idealist of new Units is located on my Profile Blog here on Moddb.
        You can check it out if you like. ;)

        Stay tuned for more

        Best regards
        CDRMV

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      • [SSC]Borealis [SSC]Borealis

        It is an really enjoyable mod, but the modder makes a mod as well, and i think i just met the most amazing modder i know yet. The way you work and reply here, as i already said but however, really makes not only interested for the mod but makes the mod more enjoyable as well, as while playing you know what a cool person did the thing.

        Im sooo looking forward to the space mod, i always felt that orbital wars lacked so much of depth, plus it seems to be, like experimental wars, to be not fully finished. Tho they both work just fine.

        I was mostly talking about the planets colony structures, i somehow always wanted a skirmish in which i can defend a good looking, built by me colony. And to only add them as blueprints without purpose i think most players wouldnt like. So i thought they should have adventages and disadventages to their usual counterparts like pgens and mexes ect to make them attractive to build.
        I think they should not give any bonus for connected buildings, i mean its still civilian buildings. And there are a few buildings i forgot on which you could put the buffs you talked about. Im really forgettable about that name of at least one building, i will look into it tomorrow. (Today is 11:58pm and i soon want to sleep)

        Thank you so much for calling my ideas fantastic, actually only the very few people who read my fanfics i write tell me my ideas are fantastic.

        And i will stay tuned of course! I wish i could support you, but i cant, i cant donate. And im literally blank atm.

        Thank you so much for creating this awesome mod for one of my favorite games i own. I will check out later today after school (now its 00:02 am

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      • CDRMV CDRMV Creator

        Okay I will look into it about the Civilian Units later. ;)

        You can support me if you want:

        I will add for each Spaceship several different Names (I don't mean the main Shipclass of it but a normal Name for the Shhip itself).

        For example

        Contowa Class - Heavy Star Battleship (This is the Name for the main Spaceshipclass)

        Individual Names of Ships of this Class.

        UEFSN Saratoga
        UEFSN Risa
        UEFSN Revenge
        UEFSN New Eden

        And many more.

        Maybe you have additional Ideas for it too. ;)

        Okay have a nice day.

        Best regards
        CDRMV

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  • #0Guest Guest

    if you could alter the size i'd love to see bubble shield on space ships like star trek, personal shields just larger so we can see impacts would be amazaballs

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    • CDRMV CDRMV Creator

      I will create a few Spaceships, which uses an another kind of Shieldgenerator for an Bubbleshield. (Elite Units)
      But the Personalshield will be the Basic one for the other UEF Spaceships.

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  • CDRMV CDRMV Creator

    Small question to you all,

    Which shield class do you prefer more for the UEF Spaceships, Orbitalfactories and Structures?

    The personal shield (which is installed/used by the UEF Titan Assaultbot).

    or

    The regular Shield as Shieldbubble.

    Currently I have try to make the regular Shield (Shieldbubble) functional, but I'm not sure, which one would be the best one for the UEF Spaceships.

    I will post two new screenshots with both Shieldvariations soon. :)

    Any opinions?

    Update:

    Or I will look about it, to create my own personalshield class (modified from the Originial one) for my Orbitalmod and in different Variations for all four factions.

    Best regards

    CDRMV

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    • Wraithlord_Zeratul Wraithlord_Zeratul

      my opinion is that spaceship use personal shield while stations using shield bubble

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      • [SSC]Borealis [SSC]Borealis

        i agree to this, i think this will look great.

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      • CDRMV CDRMV Creator

        The UEF Spaceships have Personalshield now. The Orbitalfactories too (at the moment), but I can change it of course. ;)

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