Hello New Neighbor

Hello Neighbor mod |

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2 years after the original encounter with the neighbor, you decide to leave your old house and town in order to visit a more calming place. However the visions never leave and neither does the claws of the neighbor.

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  • #9Guest Guest

    Hello. Great work. Everything seems fine, until the first long cutscene ends and you CAN'T walk (on main_level). The Nightmare level works fine.

    Is there an easy fix?

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    • NodicalGames NodicalGames Creator

      I will look into the issue and it should be fixed in the next update if the issue is found :D

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  • Twisted_Thing Twisted_Thing

    I tried to get into the map (in the 0.1.1 hotfix) and get a crash.

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    • Twisted_Thing Twisted_Thing

      Assertion failed: pPC->Mobility == EComponentMobility::Movable [File:D: \Work\HelloHeighborTrunk\Source\ HelloNeighbor\Gameplay\Objects\ Components\FlatComponent.cpp] [Line: 173]

      (also there are some random spaces in there because I can't have worlds over 100 letters in length.)

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      • NodicalGames NodicalGames Creator

        I will look into it, thank you for reporting the bug :)

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  • seek4575 seek4575

    Could you please post a video or make a read me explaining where to put all the files?

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    • NodicalGames NodicalGames Creator

      Yes, I will do that tomorrow morning since I am tied right now :)

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      • seek4575 seek4575

        Okay thanks. I somehow screwed up my entire mod kit trying to get all the files in the right place.

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      • NodicalGames NodicalGames Creator

        I posted the article on how to install it, but I have to wait for the mods to approve of it :)

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  • KharaTimeLordVA KharaTimeLordVA

    the hype is real

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    • NodicalGames NodicalGames Creator

      yup lol I am trying to get this build done so you all can play it :D

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