NS-DMX-DKZ

S.T.A.L.K.E.R. Shadow of Chernobyl mod |

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NS-DMX-DKZ is a very large merged modification for S.T.A.L.K.E.R. Shadow of Chernobyl that combines the original Narodnaya Solyanka experience with the DMX 1.3.2 addon .. Numerous other Innovations and Custom Content created by Darius K. Zoot aka 'DKZ' has been added into the mix, as well as recent fixes and additions from Refragger, Shidentora, Define, Martyrags, Chevyfreak, with additional support from John Coltrane [JC] ... [ currently in the process of being seriously overhauled ]

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  • martyrags martyrags

    N.S. DMX DKZ A.R.M. beta Walkthrough at THE BAR. Moddb.com

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  • DKZ DKZ Creator

    Working on another Patch [082017]

    - Proper Weapon Descriptions and Configuration Fixes

    - Sound Implementation and Configuration Adjustments

    - File System Corrections / Cleanup and Re-Structuring

    Sounds like pretty minor stuff, I know ...

    As of 0600 hrs this morning, after rebuilding the 'System.ltx' .. I've got a New Game starting in less than 20 seconds ... and Levels/Savegames loading from anywhere between 10 to 15 seconds

    I will also be looking into some of the various ongoing issues brought to my attention recently here in the Main Forum, as well as those sent to me via PM ...

    I will keep you posted ..

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  • Refragger Refragger

    Here's a helpful tip: When you acquire Strelok's teleport, do not use it to return
    to AW right away, stay with your present course. 2. Another player recently informed me that this teleport can be used repeatedly for remainder of game. It is the only
    multiple use teleport I am aware of so far that we carry in our pack. Using this portal wisely can save you many miles of running across the zone. It is doing that for me lately.

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  • Refragger Refragger

    Ok, well how about this one; who gives the transition Agroprom to Cordon? I had it before my hard drive died, and now can't remember.

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    • Mechenyi Mechenyi

      Yup, I make sure to get that paper before I leave the base if it's not there, one of the army officers wearing a beret has it. Most of the time, or a grunt took it.

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    • HipsterDoofus HipsterDoofus

      Don't remember the timing of it but......

      You will find it in the military building where you first got the case to give Barman. Second or third story. Looking for a piece of paper.

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      • Refragger Refragger

        Oh yes, I even looked for it there, and it wasn't. Oh well, I'm working Limansk anyway. The only beret on base is the commandant, so I'm SoL.
        Thanks guys.

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      • Refragger Refragger

        That transition would have helped when I was a mono and a merc.
        I may return and see if the commander has that paper. Here's a good one; last time I visited that base ALL soldiers were lying around
        wounded by dogs, and I mean ALL of them.

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    • martyrags martyrags

      Good question Ref,can only give suggestions,adrenaline,or when you talk to guide in cordon farmhouse about needing to see the doctor you take a second visit to agro underground where you blow yourself up going up the ladder and doc heals you,it maybe then.

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  • Refragger Refragger

    IIRC, Poolworm said he gets his 40 pda's back from Snitch after trading them to him.
    I open Snitch's trade dialog, and I don't see my pda's so I can get them back. Can someone tell me what this is about? This is not an important matter, but I am curious.

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    • HipsterDoofus HipsterDoofus

      Maybe this mod has fixed what was happening here.

      Other mods you give snitch 40 pdas then trade with him......those 40 pdas are there waiting to trade back......for free I think.

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