Allows the Misery version of OGR to work correctly with the Recon class.
A lot of people have noticed recently that the Misery version of Original Guns Reanimated did not work with any class other than the Assaulter. This was a darn shame, as the animations were really good, but 2 out of the three classes got left out of this experience. No more worry! Today I bring you a compatibility patch for all you Recon members out there! The weapons will retain their improved animations while also working as realistically intended for the Recon class. That means that you will no specialize in all your favorite pistols, SMGs, and carbines while failing Miserably with snipers, assault rifles, MGs, and other heavy weapons once again! ʸᵃʸ﹗
***!!! IMPORTANT !!! *** *** !!! READ !!! ***
It is important to make note that I am an extreme amateur. This patch is not flawless. I need your help finding any bugs. Simply PM any issues you find to me.
- I WAS UNABLE TO PATCH THE KARABINER 98K! THIS WAS DUE TO THE FACT THAT THE CODE FOR IT WAS JUMBLED UP COMPARED TO ALL OTHER WEAPONS!
- KNIVES MAY FUNCTION SIMILAR TO HOW THE ASSAULTER HANDLES THEM! I FOUND NO DIFFERENCES BETWEEN THE DEFAULT CODE AND THE CODE FOR THIS MOD IN TERMS OF DAMAGE VALUES!
HOW TO INSTALL:
>Download OGR for Misery
>Unpack OGR for Misery
>Download this patch
>Unpack this patch
>Overwrite the "configs" in the original OGR with this one
SINCE 2.2 HAS BEEN RELEASED WITH IT'S OWN IMPROVED ANIMATIONS, THERE WILL BE NO UPDATES TO THIS PATCH! THERE WON'T BE A SNIPER PATCH EITHER!
Original Misery OGR (Compatible with Assaulter): Moddb.com
Original OGR for Vanilla CoP: Moddb.com