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Unreal Tournament 3 mod |

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A Configurable Titan Mutator, here Titans will be only Overpower if you want, otherwise it's even nice include them in a match. This rebalances Titans in every aspect they have.

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  • makattak makattak

    Any chance at all of a V1.4?

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    • Zanieon Zanieon Creator

      With the existence of Unreal Tournament 4 now and almost all playerbase moving to it i stood demotivated to continue this, well this doesn't meant i did some changes since the release of V1.3 but the progression was minimal.

      All i can say V1.3 will not be the definitive release because recently i've been thinking in a better way of how i would implement the Lite and Extreme modes back to it.

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  • #9Guest Guest

    am sorry that i cannot help with the coding as for balansing i have an idee ever seen the new thor movie...wen the dark elvs use those stone they have tremendos power but soon th power also destroy's them sow i recon u should let it be a powerup wil a built in suicide sow that the carryer is super awsom for waybe 30 secs then kaboom?type of kamakazie thing would balance it everyone would avoid it...him and he will kill himself making him more scary but also more vonerable these will be awsome in team fights a good backup and a bad friend if he blows up next to you ....just a thought

    just a thought

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  • #8Guest Guest

    and can you add the footprints effect when they walk or run ?

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  • #8Guest Guest

    when you will release the v3?^^

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    • Zanieon Zanieon Creator

      I couldn't include Extreme and Lite versions properly, so it's the only features which really will not happen, all other stuff is ready, i'm just fixing some issues to make them run properly on multiplayer, the release should be soon then.

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  • makattak makattak

    Any word on 1.3?

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    • Zanieon Zanieon Creator

      Well, the progress is going very slow for now, i'm having problems with replication which causes enourmous issues when playing on dedicated servers and demo playback.

      Also i didn't touched on the menu yet that is one of the main features i plan.

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      • makattak makattak

        Good to hear you're still working on the mod.

        Take your time, make sure you release what -you- want to release.

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  • makattak makattak

    Maybe you could implement kind of a "points" system into this mod, where the player would be able to either use all of his titan meter to buy a transformation, or only a portion of his cumulative "points" to purchase assorted buffs (the big legs effect you have in the mod now or maybe bigger arms to be able to perform a ground pound without having to be a Titan, etc.).

    I think it would be a good alternative to having the lite and extreme versions, as the player would be able to buy those with a smaller/larger amount of his titan meter respectively.

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    • Zanieon Zanieon Creator

      Hmm, this is not a bad idea but the main problem is on how i'll go do this within the limits of the game since certain things isn't fully supported on the revision of Unreal Engine 3 which UT3 was built, like to make the leg buffs work i had to turn off the foot placement to not cause bugs with the scale.

      On arms i tried and don't have how to disable the IK's which is necessary to make the player's character follow where he is aiming at, scaling the arms causes weird visual bugs which cannot be fixed due to the limitations of the engine on this revision.

      I'm not discarding this idea entirely, but what i'm saying more is this cannot be included due to the game have certain limitations that even me didn't think was there, i just noticed after taking the Epic's code and started changing stuff.

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      • distefanno distefanno

        make a doom 4 3d monsters mod for gzdoom

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      • Anxozt Anxozt

        There is first person mod(your own one), which should fix (almost) all of this
        but still you can see yourself when you use melee, but have viev from 1.st person so accuracy dont suffer, path finding would be little better too

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      • Zanieon Zanieon Creator

        Going to Third Person when using melee is intentional, on very early versions when using melee the camera keeps on first person, but the main problem is that you don't know if your character is really doing the melee animation or when will finish it, you just stop and hear the melee sound, meanwhile you can't move or shoot, this mainly can confuse the player (thinks it is a bug) instead of show that he is doing the melee attack.

        Accuracy isn't affected or even paths for bots, everything is still calculated from the character not from the actual camera, this is like the "behindview" cheat, just the your point of view changes, not the rest like offsets from where weapon shots come out (which is the main problem with the original Titan Mutator).

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    • Anxozt Anxozt

      Hope devoleper see this because THIS IS AWESOME IDEA !

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