QWTA's second release. A lot more is planned for the future, as creating this mod is an ongoing process. Still feeling out what seems right in a Quake Wars realism mod... Some highlights of QWTA v0.2 include blood effects, players not being visible to radar any more, improved spectator cycling, and some spawn/respawn changes to help cut down on vehicle spam. Also included are the removal of several features introduced into BaseETQW v1.4 that are geared to arcade-style gameplay: minedots, APT/BDT/ProxMine lockon warnings, and the QWTA shotgun behaves more like the BaseETQW v1.2 shotgun.