Realistic Driving V

Grand Theft Auto V mod |

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This is the official "Realistic Driving" mod for GTA V. This mod features completely new driving physics, created from scratch for each of the 322 vehicles. The performance of each vehicle matches its real life counterpart perfectly.

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  • d36thk0rn d36thk0rn

    I just want to say thank you. Without you gta iv and gta v would not be my two favorite games. I've spent sooo many hours just driving around with your mods. You are truly the GOAT.

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  • #5Guest Guest

    Hello Killatomate your mod is working like a charm but i was wondering if there is a way to tweak the breaking. I slam on the breaks and it feels like nothing is happening. like literally i keep going in a straight line. Thanks in advance

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    • syfspamsyf syfspamsyf

      dude that's what happens when you drive fast in a heavy car...

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  • #6Guest Guest

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  • #9Guest Guest

    so good, only bought gta 5 because of it. just cant play with default handling

    this mod makes gta better than forza horizon 3

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  • #0Guest Guest

    I have all time "GTA V has stopped working". Can you help me please?

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  • Killatomate Killatomate Creator

    Version 2.0 is 99.5% finished. 80% of documentation is finished and the installer is prepared. Only a few days left until release.

    Compared to release 1.1, Version 2.0 features 189 new car (and bike) handlings (created from scratch in highest possible detail), removes understeer problems, adds proper downforce and consequently allows for more realistic suspension behavior. Even small bumps have a noticeable effect on handling now. All driveable surfaces have reworked properties. Leaving the road/track and going completely off-road has a noticeable effect on handling. More distinct differences between different surfaces and you can get stuck in swamps. The effect of weather on surfaces has also been reworked. Swamps are even more dangerous in heavy rain. Collision with foliage has been reworked. 130kph speed cap on dirt roads has been removed. Weight transfer in vehicles has been increased and vehicles roll over more realistically. Oversteer is easier to initiate but also requires active counter-steering. Small tweaks to AI and police vehicles (brake earlier before sharp turns). Version 2.0 also introduces non-ABS cars. Release 2.0 will be available in two different versions: Real Speed and Scaled Topspeed. The Scaled Topspeed version has been created as a result of your requests/feedback. It features a subtle speed governor and subtle brake assist, while also featuring increased compatibility with AI and story missions. Version 2.0 supports the latest DLCs. Comet Retro, Elegy Retro, Specter Custom, Nero Custom, Ruiner 2000... all your favorite cars are supported.

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    • #2Guest Guest

      lovely but how to install ? readme just says open *.oiv file with "OpenIV 2.8 what do i replace with openIV? is just copy&paste; the files ? vital info is missing!

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  • #6Guest Guest

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