Republic at War

Star Wars: Empire at War: Forces of Corruption mod |

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Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Latest tweets from @republic_at_war

Republic at War 1.2 (Rush to Victory expansion) is now available! Moddb.com

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th! Youtu.be

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

So we have just passed our 400th commit for Republic at War. This special commit contained some huge changes for a new GC.

Nov 27 2015

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  • dabru dabru

    I got a problem, the Ai does nothing both in gc map and battles.. What should i do? I really want to play this mod :(

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  • Anakin_Sklavenwalker Anakin_Sklavenwalker

    beside fixing bugs this also comes out when working with other modder together. Thought i'd let you know this ;)

    The Phantom Error
    Attack of the Debugger
    Revenge of the BAD INTEGER
    Rogue 1.0f
    A new ServiceRate
    The Save Crash Strikes Back
    Return of the GarbageCollector

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    • Richardo99110 Richardo99110

      Seems like making fine progress. If you don't mind however, could you give me any comment on adding the RX-200 stun tank as Republic AA unit? Which I posted in the following link?
      Moddb.com
      Thanks.

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  • #7Guest Guest

    Thanks for all your efforts on this mod! A reecommendation for areas of improvement include better wayfinding.

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    • Sephiroth0812 Sephiroth0812

      As far as I know wayfinding issues are a problem with the game engine itself that cannot be specifically improved by any mod, only circumvented by i.e. not allowing/limiting too big ships like Super Star Destroyers or very big and cumbersome ground units.

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  • Vlado87 Vlado87

    Can you add Mar tuuk, Poggle the Lesser and Wat Tambor to mod

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  • DarthTenebrous61 DarthTenebrous61

    Ich hab das Grundspiel und die Erweiterung einzeln.
    Das Problem ist das in der Galaktischen Eroberung Bane und Bosk nicht verfügbar sind . Außerdem kann ich keine Super Tanks und Droidenkontrollschiffe bauen. Das seltsame ist das im Gefecht alles funktioniert.
    Das die Helden nicht da sind war auch schon in früheren Versionen der Fall.

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    • Sephiroth0812 Sephiroth0812

      Die Grundinformation ist etwas mager.
      Um welchen GC handelt es sich? Es ist möglich, dass in manchen GCs nicht alle Einheiten und/oder Helden verfügbar sind.

      Super Tanks sind schwere Bodeneinheiten und Lucrehulks (die Donuts) Großkampfschiffe, diese können nur auf bestimmten Planeten gebaut werden mit den korrekten Gebäuden und natürlich muss man auch die richtige Techstufe haben.

      Da empfiehlt sich mal ein genauerer Blick ins Handbuch bzgl. wo man was bauen kann.

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