Rise of the Ages

Rise of Nations: Thrones and Patriots mod |

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This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones. ATTENTION STEAM USERS: A STEAM-FRIENDLY VERSION HAS BEEN RELEASED ON THE STEAM WORKSHOP. READ THE BELOW ARTICLES FOR INFO.

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  • Tenguswordsman Tenguswordsman

    Can you make a helicopter unit that transports infantry?

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    • 0wcabibi88 0wcabibi88 Creator

      Not really, no. Most of the game mechanics are hardcoded. Read the "suggestions and ideas" article for more info.

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  • Tenguswordsman Tenguswordsman

    Also, if now SW heal units, does Versailles increase that rate?
    So, des this mean French can get their healing to be twice as good?

    And can you fix a bug when the AI would not build the Red fort or the Forbidden city?

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    • 0wcabibi88 0wcabibi88 Creator

      Yes and no. French supply wagons heal at double speed yes, but Versailles has had its supply wagon bonus replaced by a different one.

      Why the AI doesn't wanna build the Red Fort or the Forbidden City is a mystery to me (I haven't changed the AI at all in this mod, it started doing weird stuff by itself).

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    • Tenguswordsman Tenguswordsman

      And can whole new ages be added by modding, or is it impossible?

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      • 0wcabibi88 0wcabibi88 Creator

        Pretty much impossible. Read my reply in the "mod feedback" article. You pretty much have to change something in this game to something now not 'add' it in the classical sense.

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  • Tenguswordsman Tenguswordsman

    Wow, this mod looks so good. It is really amazing to have such great mods for VERY underrated games.

    I think I will try it when patch 6.0 comes. What are the changes you are gonna make?

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    • 0wcabibi88 0wcabibi88 Creator

      No many changes just fixing some stuff I've been putting off for a long time (like models and textures) plus changing some unique units that were meant more as placeholders.

      The new version 5.99.5 will be out soon (probably sometime this or next week).

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  • hilbertlikesvoid hilbertlikesvoid

    Any news, updates?

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    • 0wcabibi88 0wcabibi88 Creator

      Not for now, no. I have things planned for future version but it will take a while to implement.

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