Rise of the Reds

C&C: Generals Zero Hour mod |

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Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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  • #3Guest Guest

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  • #5Guest Guest

    Hi guys, i have a question, every time we play rise of the reds 1.86 in multiplayer , when the game run in long time of period and both side players has a good base and economic it start logging that cause of slow perfomance of the game, I dont no why maybe the computer has a problem or the the system of the game in multiplayer-sorry for bad of english

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    • NikCaputnic NikCaputnic

      The problem is not a computer, but SAGE's unoptimised coding itself. Vanila game had the same problem. In your case, the game can't effectively delete previous data acquired in the earlier stages of that round, so the longer you play (in that round), or have a lot of units, the laggier your gameplay becomes.

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  • ШарикOff ШарикOff

    I'm also wondering whether the authors will somehow change the models or textures of infantrymen? Conscripts of the Russian Federation look bad in comparison with the soldiers of the European alliance and the mercenaries of terrorists, they would not have been prevented even by camouflage on the uniform

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    • NikCaputnic NikCaputnic

      Conscripts are supposed to be used in large numbers, so in order to not make the game lagging, they shuould have a low-polygonal model.

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      • ШарикOff ШарикOff

        And if at least the form is not brown, and camouflaged it will also affect the game? It would just look better than a monochromatic brown form.

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  • ШарикOff ШарикOff

    Does anyone know if it's planned to add a fleet to the mod?

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    • NikCaputnic NikCaputnic

      It was planned to do so, but since Generals never supposed to have fully functional fleet, and AI can't be made to use it properly without total, map-dependent, scripting, it has been decided to scrap that idea.

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    • mohmarDEATHSTRIKE mohmarDEATHSTRIKE

      no but there's a map pack for it

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    • MaelstromX103 MaelstromX103

      There will not be any naval unit. It was planned at some point, but caused a lot of problems. So it is canceled

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