SerenityJediEngine 2.0

Star Wars: Jedi Academy mod |

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A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. I have given myself a whole year to finish the project, to avoid a rushed release. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops.

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  • JaceSolaris JaceSolaris Creator

    What's left to be done on my list:

    Trueview sp+mp

    longleap attack mp

    mp punch damage overpowered

    npc saber assignment sp

    dekka electroshock when touch shield like galak

    saberlock mp fix.

    December 18 release mod and code
    December 19 retire from modding........

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  • link-zepimo link-zepimo

    Whenever I create a session or do devmap it doesn't give me a saber and only gives me melee and a blaster, I also cannot pick up weapons. This happens with every gamemode and reguardless if I have weapons on or not. Is this is a known bug?

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    • JaceSolaris JaceSolaris Creator

      This mod is class based. This means, if you play as a gunner you cannot have a jedi weapon or if you play as a jedi you cannot have a gunners weapon (pistols are so uncivilised).

      Make sure if you play as a gunner you don't try to select force powers also and make sure if you play as a jedi/sith you do select force powers.
      Using devmap (cheats) may interrupt the class system.......

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      • link-zepimo link-zepimo

        Well this happens with modded in characters, but some work and some don't. Is there a menu where you can customize this for each character?

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      • MrAnkylasuarus MrAnkylasuarus

        This same problem was happening with me, however I did not see any class selection screen. I was able to select my character, but all of my custom skins, such as Starkiller must not have had the class support, thus the mod didn't give them a lightsaber. Is there a workaround for this, or would you have to add custom skin support for the class system?

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      • JaceSolaris JaceSolaris Creator

        I will try to think of a workaround for unsupported models.

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  • JaceSolaris JaceSolaris Creator

    I've updated the release candidate build. RGB sabers now added to sp and mp. I have also had a big crack at some more coop mode fixes in mp and mission mode is now much more stable but not finished yet. I will keep you guys updated as much as possible. When playing single player look in the ingame setup menus for a new character and saber changer.

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  • DarkDiablos DarkDiablos

    Excuse me if I've missed it and if I'm not reading it right, but will there actually be full coop for JKO/JKA's storyline, just certain levels or none at all?

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    • JaceSolaris JaceSolaris Creator

      To be honest. I don't know if coop will ever be complete.
      I asked for help along time ago from a more experienced coder and nobody is willing to help me and my coding skills are not high enough to finish this. I am slowly chipping away at it and trying to get it as playable as possible.

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      • DarkDiablos DarkDiablos

        Ah, bit of a shame but it's nice to see that you're still at it. I can see and my mate eagerly picking up coop for JKO/JKA. Though I take it you won't be touching the amount spawns etc. to up the difficulty either?

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