SerenityJediEngine 2.0

Star Wars: Jedi Academy mod |

Follow 45

A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. I have given myself a whole year to finish the project, to avoid a rushed release. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops.

Sort

Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account:

  • ENgelskiy ENgelskiy

    Made a video comparison dissection on the example of the first Sith, Single Player, SJE 2.0. RC 2 and SJE2018 Basic. I would very much like the respected JaceSolaris to make an optional possibility of dismembering the TOTAL for the SP. Please... let me be heard...)
    Youtube.com SerenityJediEngine 2.0 RC2

    Youtube.com SerenityJediEngine 2018 Basic

    Reply
    +
  • JaceSolaris JaceSolaris Creator

    Anyone interested in how progress is coming along for the SerenityJediEngine Advanced edition can take a look here:
    Drive.google.com

    Reply
    2 +
  • ENgelskiy ENgelskiy

    Question: manual blocking in "SerenityJediEngine2018 Basic" in the same way as in "JediAcademy Un Official Update 2017 Basic" - 3 buttons. That is how it should be?)

    Reply
    +
  • JaceSolaris JaceSolaris Creator

    Jedi Academy Un Official Update News:
    Moddb.com
    Updated Build 6/Aug/2017.
    Fixed small crash bug when blocking lightning in MP.

    Reply
    +
  • Giskard_hun Giskard_hun

    Thanks for the upcoming coop mod. Will it work with Jedi Outcast? We made anno the coop for RTCW, but I simply cannot setup the Outcast's SDK for compiling.

    Reply
    +
  • JaceSolaris JaceSolaris Creator

    The first "New Build" of Serenityjediengine will be uploaded in the next few days

    Reply
    +
    • Giskard_hun Giskard_hun

      1680*1050 or 1440*900 will be supported?

      Reply
      +
      • JaceSolaris JaceSolaris Creator

        No supported at the moment but I could add it for the next update.

        Reply
        +
  • DangerDash DangerDash

    I wonder if you would be able to help me in the animation department. Well, not so much animation, but creating different folders and setting up the files to link to that folder. I'm trying to make a different one for female characters so when I use taunts with them, they'll use more feminine taunts, like Alora's saber spin taunt. I added _f to the humanoid folder, went into the _humanoid file with notepad++ (because with regular notepad what's inside the file gets messed up and unreadable by the game) to change its directory to my new _humanoid_f folder, and did the same with the animation.cfg and character model I wanted to use the file with. The problem is, when I run the game, the character doesn't show in the character menu. When I switch to a different character and switch back, my game crashes. I've double and triple checked every file in both the humanoid and character folders, and I'm pretty sure I edited everything correctly. I made the same animation changes in the default animation file, and everything works perfectly. I don't know if there's a file I forgot to edit. The only one's that seem to connect with each other are humanoid, animation and the character model file.

    Reply
    +
    • JaceSolaris JaceSolaris Creator

      From what I can see you are almost there only a few small mistakes.
      Don't use note pad. Use regedit software.https://www.bing.com/search?q=regedit+software&qs=n&form=QBLH&sp=-1&pq=regedit+software&sc=0-0&sk;=&cvid=8C017564703B4BCFAD19BFABD59D4072
      you don't change the name of the animation,cfg just put it in your renamed humanoid folder.
      If you want the new model to show in your character selection menu you have to add a playerchoice.txt in the model folder
      here is a small example
      Drive.google.com

      Reply
      +
      • DangerDash DangerDash

        Any specific link I should click? (for future reference, as of right now my internet is complete ****, and I can barely make it to this site). The character I'm editing was made for single player, so she already has the playerchoice.txt. As for notepad++, what the problem with it? From what experience I've had with it, I can at least correct any mistakes I've made, and restore the model to what it was before.

        Reply
        +
      • JaceSolaris JaceSolaris Creator

        I'm not 100% sure why notepad doesn't work when editing the model.glm file but I know for definite regedit software is the way to go. I think its something to do with decimals.

        Reply
        +
      • DangerDash DangerDash

        Internet still bad, STILL can't download regedit software :(

        But now there's something else I'm curious about, and I'm bothering you about it because I don't know who else I could ask.

        I'd like to get the two single boss styles into MP. I've read that there are mods that can add them, but no one's been specific about what they were, and I can't find much about it. I want them more for single bot matches, not really interested in online play, if there's a rank below 0, it's probably me.

        Reply
        +
      • JaceSolaris JaceSolaris Creator

        If your talking about saberstyle Dessan and saberstyle Tavion. That is done by code edits and requires the addition of saberstyle stance additions in the humanoid folder to have the full edit correctly working. A big job if your new to coding but not too difficult if you have experience.My next update will contain both saberstyles in sp +mp.

        Reply
        +
      • DangerDash DangerDash

        Verizon is taking its sweet time in getting its servers back to full speed, so downloading regedit is STILL not possible.

        I need some help with something simple that I'm more then sure is easy to figure out, but I can seem to get it right. I made a twilek bot, but it won't show up as blue. I'm still trying to work out what I'm not doing, so hopefully maybe I can update this with some good news.

        Reply
        +