THIS MOD REQUIRES SOURCE 2013 MULTIPLAYER UNDER THE "beta_test" VERSION. IT ALSO MAY REQUIRE HL2:DM BUT I'M NOT SURE. This is a very in-alpha version. VERY. As such, not all the features that will be in the first actual release (1.0) will be in here, and EVERYTHING is either placeholder or subject to change. Find the changelog and install information by clicking "READ MORE" down there. Yep. That one.
THANKS FOR TRYING OUT THIS CRAPPY MOD
Note that this is a very in-alpha version. VERY.
As such, not all the features that will be in the first actual release (1.0) will be in here, and EVERYTHING is either placeholder or subject to change.
THIS MOD REQUIRES SOURCE 2013 MULTIPLAYER UNDER THE "beta_test" VERSION. IT ALSO MAY REQUIRE HL2:DM BUT I'M NOT SURE.
Some things I changed/added:
-You can only spawn with certain weapons depending on what team your on. Rebel weapons tend to be faster and have more resources while Combine weapons hit harder and more accurately.
-A loadout system. (only really working for Combine if I remember correctly) Change it with skm_loadout. It's a three-number code:
--For the first two numbers (primary and secondary respectively) you can choose 0 for nothing (it doesn't work the way it's supposed to tho), 1 for a mid-ranged weapon (your SMG and Pulse Rifle), 2 for a short-ranged weapon (le shotgun), and 3 for a long-ranged weapon (your crossbow and sniper rifle). The second number also has 4 for grenades. The first number's weapon gets half reserve ammo, and the second number's weapons have no reserve ammo at all (except for grenades).
--The third number (backup weapon) works like this: 0 is nothing (again, it doesn't work the way it's supposed to), 1 is melee, 2 is a low-powered gun (the pistols) and 3 is a high-powered gun (the magnum).
-You can zoom with the magnum. It's less than the crossbow or sniper rifle's zoom, but it's something.
-NEW WEAPONS OH GORSH
--Auto Pistol for Rebels. Less damage, but fast automatic fire with 21 bullets in clip and more in reserve than the Semi.
--Pulse Shotgun for Combine. The vanilla shotgun pretty much but OOO AR2 EFFECT WOAH
--The Rebel Shotgun has 8 in the tube instead of 6 and more in reserve than the Pulse, is semi...?-automatic.
--Sniper Rifle for Combine. It currently has the same damage and model as the Crossbow but OOO HITSCAN WOAH
-A eye-rapingly pink hud. I should tone it down.
--It's more centered than the vanilla hud, meaning it takes your eyeballs less work to get the info you need. Gotta give those visual organs a break.
--A multiplayer advanced menu where you can adjust your viewmodel and also edit the loadout code without using the dirty, dirty console
More will be added in later versions.
HOW TO INSTALL:
Find where Steam is installed, usually "C:\Program Files (x86) [on 64-bit, on 32-bit it's just Program Files] \Steam".
Go into "SteamApps\sourcemods" and put the "skirmish" folder in this ZIP in there.
Hope you have fun. Report any problems to @fadedsource2013 in Twatter or Lonk Chase#9179 in Discord.