Stainless Steel

Medieval II: Total War: Kingdoms mod |

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A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

Latest tweets from @alg_mundusb

Fourth Crusade: Siege of Constantinople - Medieval Kingdoms Total War 12... Youtube.com

Apr 22 2017

Aperçu des unités tagmatique de l'Empire romain d'Orient dans The Great Conflicts : Mundusbellicus.frT.co

Apr 22 2017

RT @realcozur: Releasing 3.1 this weekend

Apr 21 2017

RT @totalwar: Check out this concept art of Malekith, the Witch King of Naggaroth, the supreme ruler of Naggaroth and the eternal… T.co

Apr 21 2017

Découvrez le mod British East India Company sur @MundusBellicus : Mundusbellicus.fr #TotalWar #CipayesT.co

Apr 20 2017

Nouvelle vidéo de @CAGames sur #TotalWar #WARHAMMER2, traduction du contenu en français sur @MundusBellicus :… T.co

Apr 20 2017

Découvrez le mod American Civil War pour #Empire #TotalWar sur @MundusBellicus : Mundusbellicus.frT.co

Apr 20 2017

Le forum francophone d'EB 2 se trouve ici : Mundusbellicus.fr T.co

Apr 20 2017

Maison Manderly du Nord dans le mod Seven Kingdoms #TotalWar. #Attila #GameofThrones #GoT T.co

Apr 19 2017

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  • #4Guest Guest

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  • Atheel Atheel

    The cavarly charge is fine, but why the hell are the Apathkoi (or whatever the name is for the byzantian bodyguards) indestructible?

    I mean, I had about 4 full units of spearmen, a few templar knights, and my own bodyguards, plus some archers against one unit (about 24 guy), and guess what? They won. Not with charging, only while standing there, and killing every single one of my soldiers... My archers were standing right in front of them, shooting flaming arrows for 6 full salvo, and the byzantes were not attacking them for some strange bug, but did not got any casualties either. Then they had enough of it, and killed them all. How can I change the values for units? I am gonna nerf them down az ****.

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    • Atheel Atheel

      And btw, is that a bug, or is it doing on purpose, that every time I capture a rebel settlement, and they rebel against me, they will not turn back to gray/rebel, but they will belong to the nearest faction, does not matter, if I am allied with them, or just neutral, and war will be declared automatically. Even, if that city never belonged to that faction. Happened me every time, not once, or a few times, so now its impossible to capture a city, make peace, and keep it, for it will rebel, join back, and the war will continue no matter what...

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  • Shinobus Shinobus

    I liked how diplomacy and allies AI worked in the UAI mod, has the diplomacy and allied faction AI been improved? And how so please? I'd like to try this mod :)

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    • ArcheSel ArcheSel

      You can choose between several AI types with the launcher. Savage AI is the most balanced

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  • daanvanmaele daanvanmaele

    is there any way to play as ireland in this mod cause you could in the 5.0 version but i can't find that one anymore

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  • ChuckNorries ChuckNorries

    game is crashing after starting
    pl help

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