Stainless Steel

Medieval II: Total War: Kingdoms mod |

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A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

Latest tweets from @alg_mundusb

Concept de Carte de Campagne de #TotalWar #WARHAMMER2 @MundusBellicus T.co

21hours ago

Nouvelles images inédites de #MountandBlade2 #Bannerlord publiées sur le site GameStar.de : Mundusbellicus.frT.co

May 20 2017

Bande-annonce et date de sortie de la v4.6 du mod Hyrule #TotalWar sur @MundusBellicus : Mundusbellicus.frT.co

May 20 2017

1295 M.K. (Medieval Kingdoms 1295 AD) est disponible en bêta publique : Mundusbellicus.fr @MundusBellicusT.co

May 19 2017

Guet de Port-Réal dans le mod Seven Kingdoms #TotalWar : Mundusbellicus.fr #GameofThrones #Attila #ModdingT.co

May 19 2017

Nouveaux skins pour les factions humaines du mod #Warcraft #TotalWar sur @MundusBellicus : Mundusbellicus.frT.co

May 18 2017

Annonce du roster des Hommes-lézards dans #TotalWar #WARHAMMER2 en français sur @MundusBellicus :… T.co

May 16 2017

Découvez le mod Imperial Splendour pour #EmpireTW sur @MundusBellicus : Mundusbellicus.fr #TotalWar #XVIIIème… T.co

May 15 2017

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  • Andurvil Andurvil

    Hello :D When will the new version of this modification come out?

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  • Atheel Atheel

    The cavarly charge is fine, but why the hell are the Apathkoi (or whatever the name is for the byzantian bodyguards) indestructible?

    I mean, I had about 4 full units of spearmen, a few templar knights, and my own bodyguards, plus some archers against one unit (about 24 guy), and guess what? They won. Not with charging, only while standing there, and killing every single one of my soldiers... My archers were standing right in front of them, shooting flaming arrows for 6 full salvo, and the byzantes were not attacking them for some strange bug, but did not got any casualties either. Then they had enough of it, and killed them all. How can I change the values for units? I am gonna nerf them down az ****.

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    • Atheel Atheel

      And btw, is that a bug, or is it doing on purpose, that every time I capture a rebel settlement, and they rebel against me, they will not turn back to gray/rebel, but they will belong to the nearest faction, does not matter, if I am allied with them, or just neutral, and war will be declared automatically. Even, if that city never belonged to that faction. Happened me every time, not once, or a few times, so now its impossible to capture a city, make peace, and keep it, for it will rebel, join back, and the war will continue no matter what...

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  • Shinobus Shinobus

    I liked how diplomacy and allies AI worked in the UAI mod, has the diplomacy and allied faction AI been improved? And how so please? I'd like to try this mod :)

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    • ArcheSel ArcheSel

      You can choose between several AI types with the launcher. Savage AI is the most balanced

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