Stainless Steel

Medieval II: Total War: Kingdoms mod |

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A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

Latest tweets from @alg_mundusb

RT @tldmod: *New Gundabad Mirkwood Scenes (Siege & Outpost) by InVain Dlvr.it

Jul 17 2017

Découvrez la cité sicilienne de Syracuse dans le mod Ancient Empires : Mundusbellicus.fr #TotalWar #TWAttilaT.co

Jul 15 2017

Nouveau scénario : la Bataille des Bâtards dans le mod Seven Kingdoms : Mundusbellicus.fr #TotalWar #AttilaT.co

Jul 14 2017

Nouvelles images du mod The Great Conflicts : Mundusbellicus.fr #TotalWar #Medieval2 #Modding T.co

Jul 14 2017

Nouvelles images du mod Imperial Splendour III : Mundusbellicus.fr #TotalWar #EmpireTW #Modding T.co

Jul 14 2017

Sortie v3.0 bêta du mod Wrath of the Norsemen : Mundusbellicus.fr T.co

Jul 14 2017

Nouvelles images du mod Warcraft #TotalWar : Mundusbellicus.fr #TotalWar #Medieval2 #Warcraft #Modding T.co

Jul 14 2017

Arbres de construction des bâtiments italiens dans le mod Medieval Kingdoms : Mundusbellicus.fr #TotalWarT.co

Jul 14 2017

Nouvelles images du mod Beginning of the End Times : Mundusbellicus.fr #TotalWar #Medieval2 #WarhammerT.co

Jul 14 2017

Aperçu de la carte de campagne du mod DCI : Last Alliance : Youtube.com #TotalWar #SeigneurdesAnneaux #DernièreAlliance

Jul 14 2017

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  • #2Guest Guest

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  • jobst jobst

    well it took long enough to have this released to modDB! I pumped for this man!

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  • seanlob seanlob

    can you add more cities to central europe

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  • Andurvil Andurvil

    Hello :D When will the new version of this modification come out?

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  • #2Guest Guest

    The mod is good but he dont have one Balkan nation. Walahia, Transilvania, Moldova, Serbia, Bulgaria.

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    -3 +
    • nitrate55 nitrate55

      That's not "one" nation, that's 5. Also, some of some of those didn't even exist in the middle ages until the middle ages ended, or were very close to ending

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      2 +
      • #0Guest Guest

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      • #8Guest Guest

        You could add Transylvania, make Dracula the faction leader and give the nation units of Vampires kappa

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  • Atheel Atheel

    The cavarly charge is fine, but why the hell are the Apathkoi (or whatever the name is for the byzantian bodyguards) indestructible?

    I mean, I had about 4 full units of spearmen, a few templar knights, and my own bodyguards, plus some archers against one unit (about 24 guy), and guess what? They won. Not with charging, only while standing there, and killing every single one of my soldiers... My archers were standing right in front of them, shooting flaming arrows for 6 full salvo, and the byzantes were not attacking them for some strange bug, but did not got any casualties either. Then they had enough of it, and killed them all. How can I change the values for units? I am gonna nerf them down az ****.

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    • Atheel Atheel

      And btw, is that a bug, or is it doing on purpose, that every time I capture a rebel settlement, and they rebel against me, they will not turn back to gray/rebel, but they will belong to the nearest faction, does not matter, if I am allied with them, or just neutral, and war will be declared automatically. Even, if that city never belonged to that faction. Happened me every time, not once, or a few times, so now its impossible to capture a city, make peace, and keep it, for it will rebel, join back, and the war will continue no matter what...

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