STALKER Complete 2009 (2012)

S.T.A.L.K.E.R. Shadow of Chernobyl mod |

Follow 2245

If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience it is.

Latest tweets from @pauldolgov

New photo by Paul Dolgov

Oct 16 2017

Pumpkin art commissioned by Disney for The Pirates of the Caribbean promo

Oct 7 2017

Art for Harley-Davidson Canada and Toronto Motorcycle Film Festival

Sep 30 2017

Painting a Harley-Davidson bike at Toronto Motorcycle Film Festival

Sep 29 2017

Instagram post by Le Cafe Racer • Sep 29, 2017 at 2:33pm UTC

Sep 29 2017

Working with my clients

Sep 26 2017

Wedding art

Sep 25 2017

Painting night

Sep 23 2017

848 ratings - share yours:


Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account:

  • [Skaim] [Skaim]

    I've, maybe, find a bug (bad entries in scripts) and i've managed to resolve it.
    So, it can be helpful to share it...
    But i need confirmation if it's a stable correction

    In gamedata/script/xr_logic.script
    There are entries named : dgblog
    They should be named : dbglog

    The problem encountered :
    Near the end of the game, i couldn't return to the "Garbage" zone. It crash, telling me there is an error with "dgblog" (I've changed the weight value to 250... so it's maybe also related...)
    I've made the changes in the "xr_logic.script" and it works now...

    But i don't know if it's a real correction, or if it resolved only temporarly my problem... (or if it crates new ones) So if someone can confirm that, it'll be very nice ^^

    Sorry for my bad english ^^'

  • zorgl zorgl

    The Complete Mod could have been a masterpiece if they didn't change the gameplay (carryweight, stupid auto healing, faster run...). It's the best graphics mod I ve ever seen in SOC !

  • Henry403 Henry403

    I am replaying SoC again and I decided to give this mod a shot. Simply amazing, congratulations to the authors.

  • Kardue Kardue

    ok so, currently the only thing keeping me from having Stalker SoC Complete entirely my way is i want a proper third person camera/gameplay feature but when I go to the TechnicalFAQ link i get a "file not found" message.
    can i get a proper link to that FAQ? ...or at least be informed how to add that "psp switch"?

  • #6Guest Guest

    Hi all I'm new to modding games. Can anybody tell me how to (or if its even possible) to get complete 2009 1.4.4 to work with the atlas spawn mod?.

    I've installed the game (bought it on gog) and copied the gamedata folder across. Starting the game up I can hit esc and then f2, f3 etc to bring up the spawn menu. When I run the complete 2009 1.4.4 installer it changes the title screen and all the in game graphics (so its definitely working) but esc f2, f3 etc no longer brings up the spawn menu.

    0 +
    • Kardue Kardue

      Well, I see in the description above that "...F1, F2 and F3 to cycle through camera views..." so I assume when you transfer the files to convert your version to "Complete" it reassigns those key bindings. Can you somehow RE-bind the spawn keys? If there is no in game option to do that you might be able to bind those keys by opening your console (with the "~" key), of course I'm assuming you would have to know the actual command to bind those keys. The only other choice I see (and I don't know much about these things) is to unpack the file the default key bindings are in (for the spawn mod), edit the files so the spawn keys are something other than keys used by "Complete" to re-enable them, then re-pack and see if it works.

  • Kardue Kardue

    Okay so...

    1. I see a big advert for "Complete 2009 (2012)" but I click on any link I find and it just kicks me back to "Complete 2009". This is already 2017 so am I to assume this mod is dead beyond the '2009' release?

    2. Read most of it but I can't seem to find what version this is for, is it for all versions?

    3. I pretty new to all this, read about the 'Float 32 mod' that's supposed to help with performance issues, does this mod address those issues already in some fashion? or is it recommended to use Float 32 along with this mod?

  • Gamefrontman Gamefrontman

    Having 1.0006 its good to move forward than revert to crashing.

  • NanbanJim NanbanJim

    But I want the guy to say “Get out of here, stalker” when I enter the area... :(

    2 +