Adds a very basic disguise system to the game, npc will react to you according to the outfit you wear.
- npc now can see through the disguise if you are in their line of sight for too long (distance and time configurable), wearing an helmet makes npc take longer to recognize you, you'll need to set the "default" faction you'll be recognized as because retrieving it from the game would make the mod potentially incompatible with a lot of stuff (line 2 of disguise.script)
- fixed some questlines fails
- added time_to_forget setting to set the amount of time you need to be hidden before changing outfit has effect (0 to disable)
- added min_condition setting to set the minimum outfit condition to be considered a valid disguise (0 to disable)
edit the values in gamedata\scripts\disguise.script
Makes all the faction versions of the various outfits useful rather than just for roleplaying, Sidorovich wants dead some stalker that never moves away from the Bandit base? Wear a bandit or freedom uniform to go in without raising hell and arrange an accident with mines. Skinflint has his delivery in that Army outpost at the cordon? Get an army or duty outfit and just pick it up. Picked a fight without noticing the numbers were against you? Hide somewhere to change clothes and pretend you're just somebody passing by. Monolith soldier away from Pripyat but really need some supplies? Dunk some unlucky stalker, take his suit and pay a visit to the Bar.
You need to be hidden for the disguise to have effect, if you are seen changing clothes everybody will remember your current identity.