STALKERSOUP

S.T.A.L.K.E.R. Shadow of Chernobyl mod |

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MEGA MOD containing Narodnaya Soljanka plus the new Collector in the largest Zone ever. TecnoBacon has re-designed the core of the original AMK/DMX scripts and has put this mod in high gear. Fast, stable and populated with over 60,000 alife objects and growing. Join the mayhem. Fully updated to DMX135 with new content from dAVROs (Collector quests) and myself, also available in .DB format from the TecnoBacon repository.

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  • PsyWarVeteran PsyWarVeteran

    I really love STALKERSOUP but seriously, when is it going to stop updating?

    Is there going to be a definitive edition or something?

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    • Sword2012 Sword2012

      As long as the developers keep working on it, it'll never stop updating. It'll just keep on evolving, and getting better in every respect

      The 64 bit engine should be out this year, and seven more levels are planned on top of the current three

      And Micropatch 8 for 1.10016 was released today :-)

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      • PsyWarVeteran PsyWarVeteran

        On a different note however, I can't seem to find the version you are talking about, official site of the mod says the latest update is from 2015.

        I remember there were being an updater inside the launcher, once you install the mod. Are we supposed to update STALKERSOUP from that updater, or is there a different site for those updates you are talking about?

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      • Sword2012 Sword2012

        The latest Installer is here
        Moddb.com

        All the others are obsolete. Unfortunately, ModDB does not allow the removal of old files, and keeps them there for 'archival' purposes...

        Once you've installed thje game, the AutoUpdater should keep it up to date

        All this info is in the Installation Help Guide here Moddb.com

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  • Sword2012 Sword2012

    New Micropatch 7 released for v1.10016 today

    This is in addition to Micropatch 6 released yesterday ;-)

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    • CheekiBreekiJr CheekiBreekiJr

      Do i have to start a new game after patch

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      • Sword2012 Sword2012

        After each new patch or micropatch, it's always better to start a new game, wait a few seconds for the ALL autosave, then go back to your old savegame

        This will integrate all the new additions to the game. Ideally, you should go back to your last Autosave for better integration, as opposed to a faster, but less structured Quicksave

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  • Sword2012 Sword2012

    Update notes from TB:

    OK, I will be talking about my changes and why. Also a bit about where we are going.

    Firstly there is the separation of the actor binder and both Levelup 0 and 1 thru 3. This separation of files will lock in the stalker/NS portion of the game so that I can work on the Collector without breaking Levelup 0. This has also reduced memory use and added a few FPS to the game.

    The weather system has been redesigned to fit within the structure of my other services, and now responds immediately to menu options as well as adjusting for post blowouts. I improved the way the hourly weather increment occurs as well, so that you get less rain and some spectacular sunrises and sunsets. All indoor levels will properly work too.

    I have also been adding more logic to deal with tasks that have very complex predicates, which will help control the actions of key NPC as there are so many variations of task completions. I first decided to just block some tasks until the Scorcher was shut off, but in my last playthrough I realized that there are just too many ways the player can choose to proceed, so I am removing that method. It will take a while to work out all the predicates for each task, but I will start with those I intended to block first. These predicates will have to be updated in the all.spawn, so it will be changing on each major update.

    I have added more content and dialogs in both Levelup 0 and 1 to help with some tasks, but there are still many tasks without descriptions that I am trying to isolate and get done.

    The staggering that occurs when NPC spawn (especially traders) is due to the loadout system that was created to fix the numerous NPC in the all.spawn without spawn items, as well as my dynamic NPC. The all.spawn will be updated to fix these NPC so that only my dynamic spawns get loadouts, which will be at least a 100:1 performance increase.

    I will need everyone to start a new game to regenerate the all.sav and then continue with your old saves. Many tasks/quests are corrected in this patch, but it depends on where you are and what you have done. Autosaves are your best bet for getting the most advantages from the fixes.

    Levelup 0 (stalker/NS) is getting close to rock solid and, with your help, and a fully updated game, we can get there this year! I also want to finish Levelup 1 and 2 including the first release of the 64bit engine which, if it runs successfully, will be submitted to the XR_3DA git repository to examine.

    RESPAWNS: They are actually working, otherwise the border guards would not appear, as they are respawns. The real problem with them is the fact that I have many more than the original game, which take much longer to go through. I could see in my last playthrough of Levelup 0 that many areas become sparsely populated as I rely on the respawns. This will change soon, as I am listing areas that become empty and, based on tasks, will use my dynamic spawns to repopulate. I have only been using them in Collector Levelups. I refer to them as 'dynamic' because they are removed from the previous level  on level changes, and new ones regenerated on the level you travel to, thus reducing save packet size tremendously. Another technique I will bring into Levelup 0 is my 'Creatures of the night', which only spawn at night time, such as the Werewolves.

    I am looking into the Discord API to see if my 'live-link' system can integrate with it, for those who like to video chat while playing.

    FSS PATCHES: I have been losing donations to help progress the game since STEAM killed my thread, so I have had patches made that I will be posting soon as well as hats. I had wanted to ship the game on monogrammed USBs, but it turns out that shipping out of the US is too costly and most came back because they contained unregistered software (sorry Ukraine, Slovenia and those areas of the world...).

    THANKS EVERYONE for playing, responding, submitting issues, making suggestions and helping get STALKERSOUP to its ultimate goal as a long time memorial to STALKER and Naradnaya Soljanka. Also thanks to dAVROs for his addition of the Collector Treasure Hunt!

    Make sure to look at the credits sometime, as there is work from many people that inspired or were used when making this game.

    TecnoBacon

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  • Sword2012 Sword2012

    New Micropatch 6 released for v1.10016 today

    Log from Aleks1970:
    This Micro update will correct:
    - Friar spawn and his PDA
    - Find Berill armor (now military armor) task from the Sidorovich for the blockpost documents
    - Major Kuznetsov will sell new armor from time to time
    - Player can get a repair kit early or later, depending on how he completes some of the  tasks
    - Improved backpack (drrr script) functionality
    - Redesigned script file for the weight icon. Now the icon is much more precise
    - Other small corrections...

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  • #7Guest Guest

    Hi, I have a question. Does anybody know where in the CNPP (mobile army outpost)is the bag for scientists in Yantar? I have been looking all over but cant find it there. Thanks for help.

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    • Sword2012 Sword2012

      This is a popular request, and there are several things you need to know to fulfil this quest (Sakharov's bag)

      However, this forum is for Installation of the game only. If you take your query to the main StalkerSoup forum here Stalkersoup.forumotion.me
      there'll be plenty of enthusiasts happy to help you :-)

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      • #7Guest Guest

        Thanks. I already went through that forum but didnt find any thread about this so I thought somebody here experienced same issue and could have sollution for it. Seems its bugged coz after I took this mission I got to the camp but the military guy was already dead, but nothing in his inventory.

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      • Sword2012 Sword2012

        After Steam shut down the original StalkerSoup forum, a new one was created, but six years of help and advice was lost

        This has since been recreated and stored separately on the new forum, but if you raise the question there you'll receive help quite quickly

        Stalkersoup.forumotion.me

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