Update 1.04 for Star Wars Battlefront Commander is released.
1.03 patch is not needed for this update so you don't need it if you are a first time downloader.
Also if you have any problems or this patch is missing something like a unit is buildable but has no model please leave a comment and i will try to fix it asap by releasing a hot fix.
Star Wars Battlefront Commander 1.04 Update.
MOVE EVERYTHING IN HERE TO YOUR Star_Wars_Battlefront MOD FOLDER AND CLICK REPLACE AND IF IT SAYS ANYTHING ELSE MAKE SURE IT OVER RIGHTS THE FILES.
This update feels like it has taken forever to release but it's finally here.
Here is a few patch notes.
A lot of ships have had their fighter numbers reduced making space battles a bit better on your FPS cause i even seen dips down into low 10s in big battles.
A lot of ships have been Nerf and Buffed, like the Bellator it has been nerf and cost a lot more as well it's pop cap has been increased and you can only build 2 now, Blue Diver has been given a Buff and has less fighters and many more changes.
The Mandalorian story now works and properly removes all the ZC stuff that i wanted removed along with adding new heroes when Tyber Zann and his other heroes are removed.
As for the AI problems you need to go into my mods data folder and grab the xml and scripts folder and right click and hit copy then move them into your Main FOC data folder, but the thing about this is you can't have other mods installed at the same time like RAW or any other mod that puts files into the FOC data folder once you're done it will work.
But thanks to a user in my comments here is a really good idea he had when you have more than one mod installed that needs the data folder.
Sephiroth0812 Nov 23 2016
As for the ai/scripts-folders needing to be in the main data-folder with multiple mods, you can circumvent problems by just renaming the ai- and scripts-folder in the FoC main data folder i.e. "scripts_RaW" for Republic at War and then add the Battlefront Commander-folders.
If you want to play Republic at War then, rename the Battlefront Commander-folders like i.e. "Scripts_BFC" and name the RaW ones back to the usual names.
With this, there is only one ai- and scripts- folder that the game will recognize, but the others are available too indirectly.
Only thing to keep in mind is to always check which mod one wants to start and then rename the folders accordingly beforehand.
As for text on units i haven't had time to fix a lot of that but i will in 1.05.
Here is a a list of new units in the update.
BX command droid,
Magnatroopers (stormtrooper) (New battlefront look)
SandTrooper (new battlefront look)
New Animations for X1 and X2 Republic version ( each of them have their own animations so they don't seem the same ingame and are individuals)
New X1 and X2 GCW models.
New Laat model