Star Wars - Clone Wars

Star Wars: Empire at War: Forces of Corruption mod |

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This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

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  • #2Guest Guest

    I tried playing multiplayer for this mod on Steam, using the 'The Clone Wars' GC map. It worked, I could engage in ground and space battles, connection was good, and I could build things, but there are some things wrong with it. The first thing is the inaccessible planets. Not planets where they are HARD to access, but planets with literally NO access. This ruins the game experience by making it impossible to win or to lose, as you will always have at least one planet, and any forces constructed on the planet can't leave, and nothing can attack them. The planets are: Ilum, Endor and Polus. The next issue is that certain planets are bunched close together, making it hard to see which is which. Kessal and the Maw are close, Colulag, Myrskr, Taris, and another planet I forget, are bunched close as well. Finally, the tech tree is incomplete and I often found myself unaware of what I could or could not build on a planet. Also, why can't I build the advance clone facility on Kamino? Thanks for reading, I hope you get on this as soon as you can.

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    • jawafreak jawafreak

      Agreed, this mod is in need of a MAJOR patch. If it had fixes regarding what u mentioned as well as the AI, it would beat Republic at War in my book!

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  • jawafreak jawafreak

    I have a question! So on the Clone Wars Mod v4.0, the Republic AI in particular is totally catatonic in Conquests, would it be possible to fix that by copying the AI Folder from this Mod and replace the AI from the other Mod? Would that work?!?

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    • jawafreak jawafreak

      Edit: I mean copy an AI folder from a different Mod like Republic at War any replace the original AI With this one. Would anyone give me advice as t wether it would work or not?!?

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  • elsoto36 elsoto36

    Is there a way to just get the maps?

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  • jango272 jango272

    This is the best clone wars mod hands down

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  • Chalenge Chalenge

    Why doesnt the ai do anything, it is active but hes like doing.. nothing -_-, i mean not atacking at all just moving around

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  • CrimsonTrooper64 CrimsonTrooper64

    This mod is so fun but the space battles are so laggy :(

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  • Highking1 Highking1

    8zip won't extract the .lnk file. Any ideas?

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  • Mandalorian_Smuggler Mandalorian_Smuggler

    (If you have the Steam Version this is for you)

    If you try to launch the mod and only the regular game starts even though u put the right launch code in. BTW you do that by right-clicking on the game in your library, going to properties, then going to general and in the middle is set launch options.
    To fix this so the mod launches and not the vanilla game, I personnally put his in as my launch code

    MODPATH=Mods\The_Clone_Wars

    The_Clone_Wars part is uneccessary and can be whatever you want, but I am getting to that, the MODPATH=Mods part is necessary do not change that.

    Next you need to go to your folder with the mod and rename the mod to whatever you want it to be called. Next take the name of that folder and put it after MODPATH=Mods\ in your launch options. Hit okay on the launch option and close out of the folder, you should be all set.

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