Star Wars: Empire At War - Full Mod

Star Wars: Empire At War mod |

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A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game, and bring it to its full potential. This project is dedicated to what could have been….

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  • kingdude89 kingdude89

    I am going to be completely blunt... this mod is very unbalanced (as of beta 3 plus)and nigh unplayable. Some ships seem to have lasers that rip through shields while the executor class can barely damage a single mc30c capital ship before exploding after a 30 second fire fight against two mc30cs (whilst having a full complement of tie fighters and bombers to back it up). On land, the camera scroll rate is insane, darting half way across the map at the slightest flick of the mouse. The hero units are way underpowered, jedi and sith alike can be instantly cut down by a squadron of low level troops, the millennium falcon is reduced to rubble after one hit from a star destroyer. To top it all off, the credit income from planets is pathetic at best, a planet makes between 0 and 101 credits per month. The infantry units are way too op, often destroying structures from half a map away. Structures are also sometimes placed outside of the map, leaving you unable to determine where the heck the turbolaser towers are shooting you from.
    Now, some suggestions to the creator(s), if this mod is not dead that is. First of all, reduce the firepower and range of the infantry and other lesser units, it is very annoying to watch obi-wan/darth vader get cut down by a few low level infantry or watch the executor die at the hands of two mc30cs. Second, make the heroes and epic units (ex. SSD) way more op, increase their health and attack damage, allow the jedi/sith to actually block and reflect blaster bolts, etc.. Third, please fix the maps, it gets rather annoying when the camera is flung across the map at the slightest movement of the mouse, also try to keep all the structures (turbolaser towers are the worst offenders) on the actual map area so I can see them. Finally, please increase the income of the planets so that we can actually afford to build structures and buy new units, I noticed that some campaigns started you out with large amounts of credits, but the credits should be earned not supplied.

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  • Winsberg Winsberg

    Totally awkward as hell. Why even making this mod when its not working and there´s no proper way to install it. The readme does not even fits what you download 10/10

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  • kobejk kobejk

    It won't open open in game, I folowed everything to the max and it still won't work

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  • .Kaneda .Kaneda

    unfortunately, the small team working on this mod has fragmented, the leader ,Jawn Kwan, is lost. It is unlikely that there will be more progress made. As a close, personal friend of Jawn Kwan, I can say he is a storyteller, first and foremost, and has no knowledge of programming, or any other elements of game design for that matter; the fact that he has, essentially, singlehandedly moved this project forward, with little existing knowledge, and limited support; is a testament to his creativity, ability, and dedication. This mod all began with the intention to create an authentic Battle of Hoth experience, and unexpectedly grew into a total revision of how the game functioned, and it was hoped to gain enough support, and a strong team, and with these, to be eventually completed, but it seems that this will not happen. Jawn Kwan never wanted to share this project, but I was able to convince him, and I think that everyone is glad that he did, even though it remains unfinished, and rather barebones. I am proud that this mod has become relatively popular.

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