Expanding Fronts

Star Wars: Galactic Battlegrounds mod |

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Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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  • ericscb ericscb

    When I play with my friend and we put more than 2 AI's the game crash after a few. Is there any method to solve it?

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  • uo123 uo123

    Two cuestion, will you guys make the general Grievous for the confederacy and the doideka Mk2 for the zann consortium?

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  • LidlessEye LidlessEye

    Are you planning to include the New Order and the Good Ones (I totally forgot the name of the new good guys) in far future?

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    • Protocol-XYZ Protocol-XYZ

      Resistance?

      I think they said there aren't isn't enough content to make entire factions out of them. Maybe if there's more material in the EU and new movies maybe? They're basically just reskinned Rebel Alliance and Empire anyway, although you can find some stuff in the scenario editor like the First Order TIE Fighter and Star Destroyer.

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  • #3Guest Guest

    Hello I need some help! When ever i try to run the game it does this 3 times

    The code execution cannot proceded because VCRUNTIME140. dill was not found Reinstalling it may help fix this problem

    It has not worked....

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  • Tevious Tevious

    Did anyone happen to notice that The Phantom Menace remastered campaign (Parts 1-3) was released this update (v1.2)? You can find it in the Custom Campaigns menu.

    Part 1 - Trade Federation Battleship: Obi-Wan Kenobi and Qui-Gon Jinn must escape the Trade Federation Battleship. Released with v1.1.1, this scenario now features an inventory system so you can collect and use bacta canisters when needed. There have also been other minor improvements including use of new terrains.

    Part 2 - Swamps of Naboo: Obi-Wan Kenobi meets and follows Jar Jar Binks through the swamps of Naboo to find Qui-Gon Jinn. This scenario was remastered with new terrains, a bacta inventory system as well as other usable items, some enemy/balance changes, and a familiar but remixed Federation "camp area".

    Part 3 - Otoh Gunga: Obi-Wan Kenobi and Qui-Gon Jinn visit the Gungan city of Otoh Gunga with Jar Jar Binks to obtain a transport. Jar Jar is taken captive and must be rescued. This is an entirely NEW scenario that takes place entirely in Otoh Gunga; the original campaign only had a brief cut-scene in Otoh Gunga before venturing out into the Planet Core. This scenario features many puzzles that must be solved to advanced.

    Apologies for only having two more scenarios done this year. Parts 3 and 4 require a lot of new assets to be done properly and takes longer to remake. New advances with the editor also meant I had to go back and implement new things in Part 1 again. You can view a Let's Play of these scenarios here: Youtube.com

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  • Drumadel Drumadel

    How can I find the IDs unit data trigger "WalkingGraphics", etc, work with?

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    • Tevious Tevious

      Have a look at this thread:
      Swgb.heavengames.com

      I have listed IDs for Buildings and Units (post 2).

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      • Drumadel Drumadel

        Aren't these supposed to be only the IDs for the icons :S?

        EDIT: I've used the value corresponding a holocron with StandingGraphics, and the unit looks like a bantha when it is still instead, so the IDs appearing in this post are for icons exclusively.

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      • Tevious Tevious

        Oops yeah, sorry. Those are icon IDs, class IDs, projectile IDs, color IDs, etc. listed in that thread. IDs for graphics are a bit massive to post all of them and much easier to search them using an AoK program called Advanced Genie Editor. It works for SWGB, too. You can find that here: Aok.heavengames.com

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      • Drumadel Drumadel

        I feared it :(. Thank you very much for your help, but I have a problem with AGE where it just won't open whatever I try.

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      • Tevious Tevious

        Have you tried the latest version? The latest version was released November 17th, 2017 (in the link I sent you). If so and it doesn't work, you can try looking or asking for help on these forums: Aok.heavengames.com

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      • Drumadel Drumadel

        Thank you, but don't worry, I found a way I didn't suspect it would make AGE work :). I just right-clicked the .exe, then clicked the "Solve compatibility problems" option, and tested the program with the recommended configuration. The thing is that it only works if I execute it this way :S. Anyway, I hope it can help anyone who's having problems with AGE at least with Windows 10.

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