Graphics Enhancer Series (GES) (SWBFII)

Star Wars Battlefront II mod |

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A Graphics Enhancer Series, created for the greatest games ever released. -Designed to use Post-FX, NVIDIA Control Panel Tweaks and Instructionals on how to revitalise the old classic games' visual and gameplay experience.

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  • #0Guest Guest

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  • #0Guest Guest

    Yo! It's BeefyBills! If you PM'd me I haven't responded because my account was banned for no good reason. Good to see you're still working on this amazing preset!

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    • (GES) (GES) Creator

      Hey Beefy,

      good to hear from you again.
      Hope you enjoy the next release ;)

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  • (GES) (GES) Creator

    RECAP/RE-POST OF A COMMENT POSTED PREVIOUSLY IN CASE ANYONE MISSED IT:

    Hello everybody,

    Recently I've realised a snag with the Reshade program. Basically in short, when downloading the shaders (as they are downloaded from a Reshade server of some sort) during the installation process, some of the shaders that now get installed to your computers have different "HDR" and "Motionblur" (now being titled "Fake HDR" and "Fake Motion Blur") shaders and therefore settings values.

    This could not be helped, however upon the time of which I release my next (GES) (SWBFII) Version this issue will be rectified by ensuring my preset accommodates the new settings and values for the now broken HDR and Motionblur.

    As the presets are now broken, I've decided (as you'd already have installed/had downloaded what's been offered so far), that the best thing to do to avoid confusion and clutter, is to remove all currently listed download files, and I will initiate one final download for the all new Version.

    -Tweaking/Improving and Simplification of all install/customisation instructions will also be undertaken.

    New version will release sometime in the near future, not only with additional custom shaders and features i've just discovered, but adjustments to the values of many other settings and use of new effects and balancing, which further enhance the overall quality.

    Regards,
    (GES).

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  • #3Guest Guest

    where are the files?

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    • (GES) (GES) Creator

      Long story short,

      pulled em down a few months ago, as Reshade changed.
      An all new completely re-done system and preset will be coming in future :)

      Sorry for the delay but the mod is on hold for the moment.
      Busy with real life stuff atm.

      -Thx.

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  • titanbass1 titanbass1

    Hey this is a super late reply, but I was the guy who was having some fps locking at 40 with this reshade on. I found out that the reason behind it was that the Ultimate Pack seems to not be friendly with this for some reason. I did a fresh install and using other mods I have no issues with frames.
    However, when doing multiplayer, my frames do tank to 40 at times, while when using other visual mods, I don't have this issue. Have you found similar circumstances?
    Thanks and good work! Can't wait for 5.0!

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    • (GES) (GES) Creator

      Honestly never had this issue, might just be that the Ultimate Pack mod is a little more demanding or something not too sure.

      -All new version coming in future :)
      Mod has been and is on hold atm, real life stuff has been hectic.

      Work and testing will resume then.

      -Thx.

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  • invisiblespycrab invisiblespycrab

    Iv'e ran into an issue regarding the Ambient Occlusion method this mod uses.(MXAO)
    For some reason, the AO seems to start out un-rendered most of the time. When it does render, however, it starts to bleed through the entire map, as in I can see every spot where it's applied, even when i'm behind a hill or building. Then it starts flickering in and out constantly as well. Is there ANY way to fix this? The base game's lighting leaves out a lot of places where it should be applied, and it just doesn't look very well aged. I want this mod to fix that. I can also show some footage of this problem just in case.

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    • (GES) (GES) Creator

      Not sure which version of this mod you're using at this point, there have been quite a few.

      From what I remember of the latest download package (when it was still up), none of the versions had MXAO enabled (I did at one point, but took it back off after further testing, it was only up for like 3-4 days or something of that nature).

      MXAO operates on depth/depth-buffer, same with dof, this game's depth buffer is broken.

      Please disable MXAO/DOF if it is enabled somewhere in the mod version you have.

      -All new preset will come in the future, but the mod is currently on hold as real life stuff is hectic atm.

      -Thx.

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