The bridge between v2 and v3. You'll need to do a fresh install for this one, not patches. If configs are an issue back up your old ones.
!!!Version 3 is here!!!
DO A CLEAN INSTALL, NOT RESPONSIBLE OTHERWISE
Sort of, This is the last of the v2 versions. however V3 will more or less be a patch at this point with the improved binaries being the only thing left out. V2.9 is a full version only option, there is no patch here. There are some minor under the hood changes but not enough that warrants a rebuilding of the binaries. As we fix up issues plaguing v3 before we ship it as a patch for 2.9, the dev team thanks you for your interest in this. It's been fun playing with people and seeing so many people enjoy this strange version of vanilla TF2.
As we look forward to fixing things with the other gamemodes and plan out what to do before finishing (which is just more bug fixes, and maybe an alternative airblast system). Just remember to install, install like you're doing a fresh install.
What's new in 2.9?
-Fixed missing floor textures for BLU on koth_highpass.
-Fixed missing AC units on koth_king.
-Fixed missing texture for first stage A cap on cp_snowplow.
-Fixed missing models and textures for items on koth_suijin.
-Fixed missing butcher shop models on koth_king.
-Fixed missing textures on cp_sunshine.
-Fixed missing prop near RED flag on ctf_doublecross.
-Fixed Spy no longer turning green and yellow when disguising.
-Fixed Engineer's buildings crashing the game when shot by a soldier rocket with High quality models.
-Fixed missing Soldier shotgun taunt.
-Fixed an issue with TF2V using all hat models from live TF2.
-Merged new HD texture pack to characters. (Originally tested in TF2HD)
-Gibs for characters are much more detailed.
-Changed the Engineer's level 3 sentry rockets to be consistent with projectile artstyle.
-Removed flag glow in CTF mode
-Merged mat_picmip -10 textures into Very High texture setting. (Originally tested in TF2HD)
-Most GRN and YLW assets removed from game files.
-Default TF2V spray added. [Change this in your cfg/autoexec.cfg]
-New blood splatter effects added based on TF2 SFM [found in custom/meettheteamblood]
-New particle system based on the TF2 Texture Improvement Project (TIP) implemented into TF2V. [Found in custom/tip_particles]
-All stock maps are now precompressed into .bz2 format to save space.
-Mirrored maps of 2fort, dustbowl, badlands, granary, gravelpit, and badwater added to map rotation.
-Mapcycle changed to mapcycle_default in game files.
-Added popular requested community maps off mapcycle rotation. (balloon_race, wacky_races, convoy, and orange)
-New preset added for instant respawn server types.
-Added new CELT voice codec cvar into default server.cfg file.
-Readded the "Advanced Options" feature in the main menu.