Simple and clean bug fix before 3.0 rolls out. Lots of fixes. See description
+Fixed payload hill log errors: payload cart will now conform to uphill and downhill logic on pl and plr maps
+Fixed end-of-round scoreboard not updating after every round
+Disguised health for spy can now be replenished at healthpacks
+Spy will no longer grab the current health of dead players (1 hp)
+Hud now displays disguised target (WIP)
//HACK: added temporary payload overtime logic. Rollback check only occurs on overtime. if check is true, 5 seconds added to timer.
+Added experimental airblast: TF2C's stock airblast does not immobilize players on blast, causing conflicting velocities. This airblast will function more in line with the live version of
TF2. in order to access this experiemental airblast use the convar "tf2c_airblast 2" to activate. In order to reapply the default airblast use "tf2c_airblast 1" instead.
//NEEDS TWEAKING AND DEBUGGING//
-After completing waiting for players phase, player may immediately begin moving.
-Spy will consistently select the previous target for disguising if no player of the chosen class exists on the enemy team
-Spy does not cycle between enemy members of a single class
-Dispensers do not restore cloak
-Dispenser trails are visible on cloaked spies
-Spy health does not decay when damaged