The Walking Dead Battlefront is an expansion mod for SWBF being developed by Phobos, the greatest and most talented SWBF modder champion of all-time.
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the walking dead battlefront v0.94 demo
the walking dead battlefront v0.947 patch patch
zombie castle v1.0 full version
night of the living dead full version
the walking dead battlefront v0.91 demo
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I've updated the proper credits again for the mod description above
~TWD Battlefront Development Team~
Lead Developer - Phobos
Active Beta Testers - Phobos
Inactive Modelers - Bamdur, Ginev, Sereja
Inactive Skinners -
Inactive Beta Testers - [FC]Shazam, [FC]Elite, [FC]Helios, KomissarReb, AkiiVox
Inactive Reviewers - TheGangstarTY
Special thanks to these modders for their extensive contributions, without which TWD mod might not have been possible: Bamdur, BattleBelk, Ginev, Psych0fred, Phobos, Sereja, Taivyx
a FTDW expension can be cool, what do you think about that?
If there is enough ideas and character assets for it i might add FTWD as an expansion mode to a future patch.
Build 0.94 is the second mod demo to be released publicly. 16 campaign levels are now playable online. All the campaign maps have been substantially improved. The campaign is now playable on both Medium and Hard difficulty. Additional support for other modes has also been added. A huge thanks to everyone supporting this epic mod project!
2 bugs noted for v0.94 so far
1) SWBF crashes if you try to play The Farm or Kingdom on Undead Assault mode, but these maps can still be played through the instant action menu. This is due to accidental shell script bug and is already patched for the next build.
2) Level 5 still has bugged high resolution terrain, this time it's purple instead of black. This map should still be played with low terrain video quality settings until patched.
I found a video that will be helpful to you as you (possibly) create a death trooper mod. Youtube.com
The next public mod build for TWD is being released within 1-3 months. This patch will include at least 100 improvements/bugfixes/new features added since v0.91. A few examples include new levels from future seasons, Undead Assault mode prototype maps such as The Kingdom, new weapons and substantial firearms/melee upgrades, improved zombie variety, new weapons and characters such as Negan and Shiva the tiger, and several map bugfixes. Check out the latest screenshots for more previews! #twdmodhype
The campaign now features two playable settings for the Apocalypse Campaign: Medium and Hard. Progress under either difficulty is logged separately, and the game no longer crashes when players don't manually change the difficulty setting. Using the command ScriptCB_SetDifficulty() I've added a bugfix which automatically sets the appropriate difficulty setting for either mode of the campaign, regardless of what players have set it to before. If they try to change the difficulty setting through the pause menu mid-game and restart, only then does it crash the game. For MP the campaign difficulty enforcer doesn't work, so the MP scripts function on any difficulty, but they are designed to be used mainly on Hard.
I'm also testing ScriptCB_CloseNetShell() as a bugfix for "-Going from MP lobby to the SP campaign often causes a glitch where the map doesn't load. The game must be restarted and the campaign launched first. A bugfix is being investigated"
Can you please tell me how to insert the mod into my copy of the game?
Running the installer should place all the files where they need to be. It extracts most of the mod files to this folder "C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\TWD"
They are all there, but when I run the game nothing happens, is this STEAM only?
EDIT: I found the issue, mod looks great :)
What was the problem? I am having the same issue.
You might need to change the install path settings during mod setup
No it doesn't require Steam. Glad to hear you got the mod running!
Some players might need to change the default extraction path if they have SWBF installed on 32-bit or another drive such as D:\
Also the campaign is designed to be challenging, but in the next patch I may add a separate campaign option for lower difficulty if several players have trouble beating the campaign on hard (nightmare mode setting).