Ultimate Apocalypse Mod (DOW SS)

Dawn of War mod |

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The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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Jun 21 2017

I liked a @YouTube video Youtu.be Space Marine Vs Tau Battles - Ultimate Apocalypse Mod

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Jun 19 2017

Ok ladies/gents, coming back to youtube very late June to early July with exciting news and vids I worked on that I talked about here.

Jun 19 2017

Schoolwork almost done. Created three video games to showoff to my audience.

Jun 14 2017

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  • Cosmocrat Cosmocrat

    I've just uploaded the latest DoW Mod Manager v1.4 be sure to update it. v1.4 will be included in all future UA Installers as well.

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    • Vukasin_Djordjevic Vukasin_Djordjevic

      Was ist an dem anders als bei dem älteren? Dürfen wir nun mit einer neuen UA Version sehr bald rechnen?

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  • Lord_Impaler Lord_Impaler

    Wondering uf anyone can help me out here, need someone to point me i the direction of where i can read the lore of 40k? Hear primarxh marines are out tyranid fleet disapeared, ***** hitting the fan, but wanna know where everyones getting this info and how can i get ahold of it? Thanks in advance

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  • alfaho alfaho

    When I went to Save my UltimateApocalypse_THB_DIDHT through DoW Mod Manager, it send me the following error message:

    an unhandled exception has occurred in your application

    and then it erase all content of my UltimateApocalypse_THB_DIDHT Could anyone help me please ?

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    • Cosmocrat Cosmocrat

      Yeah Mod Manager version 1.3 crashes when you overwrite the same file that you just edited in the same place. The upcoming version 1.4 fixes that issue. You have two options now:

      1. Wait for v1.4 to be released in the next few days

      2. Save the module file you've just edited in the Mod Merger somewhere else on your computer then move that file by hand back into the soulstorm folder to overwrite that file by hand.

      Also the .module file you edited with v1.3 got rekt you must replace it with a fresh copy, sorry for the inconvenience.

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  • anauteus anauteus

    So I've been trying really hard to get UA working with this Black Templar Mod: Moddb.com

    But I've been getting this error report (trimmed):


    11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_ash_black_c1_s5.rgd (2264)
    11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_ash_black_g1_s6.rgd (2264)
    11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_ash_black_g2_s6.rgd (2264)
    11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_dust_black_c1_s4.rgd (2265)
    11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_dust_black_g1_s3.rgd (2265)
    11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_dust_black_g2_s3.rgd (2265)
    11:55:56.30 MOD -- Fatal Data Error for 'modifiers\max_damage_weapon_modifier.lua' - the target weapon type 'templar_bolter_initiate' does not exist!
    11:55:56.30 WXP Mod Init -- Failed load for step: 'MOD Data Validation'
    11:55:56.30 Mod Interface Init -- Failed load for step: 'Mod Init'
    11:55:56.30 GAME -- Failed to initialize MOD 'UltimateApocalypse_THB_DIDHT'!
    11:55:56.30 FE -- Failed to init MOD!
    11:55:56.30 GAME -- Ending FE
    11:55:56.30 GAME -- Shutdown quit
    11:55:57.44 SPOOGE -- 1592.00MB available texture memory
    11:55:57.44 SPOOGE -- 1592.00MB available texture memory
    11:55:57.82
    Application closed with error code 4

    Anyone can help me out? When I also try to just run the Black Templar Mod standalone the fatal error is always this too:

    11:55:56.30 MOD -- Fatal Data Error for 'modifiers\max_damage_weapon_modifier.lua' - the target weapon type 'templar_bolter_initiate' does not exist!

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    • Cosmocrat Cosmocrat

      Looks like the Black Templars mod itself got corrupted somehow, may try a reinstall as well, since missing core mod files are always a good indicated for something that went wrong.

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  • xXSurgeXx xXSurgeXx

    Glad to see that you are back... Just a quick question though on the Tyranid... The sound effect for one of the abilities where it screams (forgot the name of the ability) I believe its on one of the Relic units. Would it be possible to turn the sound down a bit on that ability since it is REALLY loud even when the sound is low.
    I don't want to turn the sound down too low either as I like to have sound when playing the game. ^^

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    • Cosmocrat Cosmocrat

      I think Eranthis Aconite has reworked the Tyranids sounds already and will be most certainly added in future releases.

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