Ultimate Apocalypse Mod (DOW SS)

Dawn of War mod |

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The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Latest tweets from @lord_cylarne

I liked a @YouTube video Youtu.be Supreme Commander - FAF Cast 336 - Ladder Match - WoundedElk Vs Blackdeath

Sep 15 2017

RT @ModDB: Here's what's coming in the next version of the @DawnOfWar Ultimate Apocalypse mod Moddb.comT.co

Sep 13 2017

Maybe i'll try out some memes on my lord cylarne 2.0 channel.

Sep 13 2017

Doing casts is just way too hard man. Gosh. Next cast is finished, ready to upload whenever, just not motivated.

Sep 13 2017

Like I said. Youtube.com Thanks Pewds. Hopefully things can go back to normal now? In time...

Sep 12 2017

From my Discord picture selection. T.co

Sep 11 2017

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  • ZZ_Manu_ZZ ZZ_Manu_ZZ

    Hi, anyone who can help me on how to play UA online with Game Ranger or Hamachi?

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  • Khoran_Gutsplitter Khoran_Gutsplitter

    Any news or simple insight for the upcoming patch? It was stated that the patch would come soon around a month ago, but still no signs of this happening.

    CSM missing renegades and plaguereaper, grav-guns needs to be restricted to a later tier and nerfed a bit (especially against infantry and structures), volkites shouldn't be that powerful against structures or heavy vehicles, conversion beam's missing texture and pink textures/icons for krak grenades. Hopefully these problems have been resolved.

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    • pacioacl pacioacl

      i think they are working on it dude, be patient. About CSM missing units they were removed i think permanently, and they already aware about pink icons. Balance will come with the next patch i suppose.

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      • Khoran_Gutsplitter Khoran_Gutsplitter

        I was just wondering, not asking anyone to rush perfection. Those units were in fact not removed, they were left out by mistake. if they were removed they would state so in the article above which they didn't. Cosmocrat is aware of this if i remember right.

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  • Hazop Hazop

    I was thinking maybe you could add for the imperial guard the Drop Troops (the guardsman with jet packs)they could be like the Tau when they use the jet pack they can shoot while using it. I was also thinking you could add Maccabian Janissaries their strength could be between guardsman and kasrkins and they could have unbreakable morale (as they should due to zealous behavior) and not be affect by the Chaos thing that's makes your units attack eachother.

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  • SHASUI SHASUI

    Pls add Achilles Pattern and Proteus Pattern landraider

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    • Khoran_Gutsplitter Khoran_Gutsplitter

      Achilles would be a nice and unique addition to add in the future. Disagree with Proteus though since it's pretty much the predecessor of the standard LR, only better. Fitting for 30k, but not for 40k which UA is based on.

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  • angelstom123 angelstom123

    When I install the mod, which mod do I have to activate?

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    • pacioacl pacioacl

      from DOW mod managaer UltimateApocalypse_THB_DIDHT
      from in game manager Ultimate Apocalypse (new Factions).

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  • Jdizzlexx Jdizzlexx

    Love the Mod and have been playing the **** out of it, but every time I try and play as Necron I get my **** pushed in by even the easiest AI in a base game. Would like to see them get balanced in the 1.88.7 patch if possible. I'm sure you have heard this complaint already, but I didn't see any notes about it in the 188.7 news update. Would also be cool to see a survival win condition in the update as well as most of the larger maps are set up for holding out against the other team. Other than that the Mod is awesome!

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    • pacioacl pacioacl

      your fault, when fully developed Necrons are almost unstoppable.

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      • Jdizzlexx Jdizzlexx

        true but getting them "off the ground" and tiered up is near impossible when every race bum rushes the **** out of you

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      • pacioacl pacioacl

        i know it's easier said than done, especially against multiple foes. Personally i play everytime St. Uldrych Causeway map. (3Vs3). when necrons are in the battle, u can see them later, past the mid late game phase when you start to deploy elite troops and vehicles, Tier IV more or less. Hopefully with Superweapon disabled. Anyway when necrons shows up. it's hard to face a factions of unstoppable things when you barely can keep the field against the other 2 :D

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      • #7Guest Guest

        in std ss Necrons are unstoppable when fully teched also, trick is don't let them get that far by hitting there power

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