Victoria 2 Cold War Enhancement Mod

Victoria 2: Heart of Darkness mod |

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CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic international institutions and decolonisation chains to accurately simulate the Cold War and Post-Cold War world.

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  • Dragonbreath6434 Dragonbreath6434

    This is a suggestion friend of mine gave, he was complaining as the corruption events are player only, which then makes it so that his RGOs can't compete with any of the AIs if he gets anything above minimal corruption

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  • settintotrieste settintotrieste Creator

    CWE 1.07 beta has been released on Github

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  • robloc robloc

    could you add democratic centralism to communist countries

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    • settintotrieste settintotrieste Creator

      There is already an event and decision chain for forming a socialist democracy in the game.

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  • Stormersh Stormersh

    Hi again! I'm playing as Iran in the 1946 start, but after some time, the game crashes, I'm not using any other mod, nor I used cheats.
    The only way to reproduce it is playing for a while, the game will crash after 3 months. I tried reinstalling the mod, deleting the CWE folder in Documents/Paradox Interactive/Victoria II but nothing happens, so here's the save: Mega.nz

    I'm using the Github version, last updated with the commits of Feb 11.

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    • settintotrieste settintotrieste Creator

      There was bug in the Feb 11 version which has been fixed. Please download the latest GitHub version.

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  • settintotrieste settintotrieste Creator

    I need some assistance in this. Currently when one releases a country from the "release nation" tab, the cores of the mother country in the newly formed puppet are removed. I need the cores to remain so that I can properly implement the Special Administrative Region feature. I will greatly appreciate if someone can assist me in this.

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    • Mouzie Mouzie

      The easiest (and only) way is to make a decision/event for said Special Administration Region is removing them from being able to be released then making an event or decision to hand the land over to said entity, for example, giving Hong Kong... well Hong Kong. This transfer of ownership does not remove any cores from the land. If testing does show that it does remove cores then you can simply add cores to the transfer.

      You can also force cores on these regions too by making it have pretty much an instant event or a day or so to fire after releasing them to add the cores in through the event.

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  • #0Guest Guest

    The national focus for encouraging pop to become a certain pop type does not do much.

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    • settintotrieste settintotrieste Creator

      It adds a 25% greater chance for conversion to the selected pop type however there are times when the pop to be promoted does not fulfil the minimum promotion criteria preventing/slowing down the promotion

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